What this morning's AoC patch notes didn't mention
Filed under: Fantasy, Age of Conan, Patches
It's very busy over at FunCom, what with two patches a week coming out for Age of Conan. We understand. We know that sometimes stuff gets missed off the patch notes. Of course, sometimes stuff gets purposefully left off patch notes, and it can be hard to tell whether this was by accident or design.What's certain is that when something changes, players will eventually find out. The more players, the sooner they find out; and AoC has rather a lot of players right now. Between them, with cross-referencing going on between European and American forums (always nice to see), the players have put together an unofficial list of what else changed with this morning's patch.
Perhaps the most striking change is that the levelling speed seems to have been increased. Levelling in AoC, at least at the lower levels, was already pretty speedy. Maybe this is to cut down on the 50+ grind? Players can also now crouch down by using the B key, which allows them to move through other players. If this seems like insignificant news, consider this: if your path is blocked by a sideways mammoth, rhino or horse, you can now do something about it.
What about nerfs? Yes, there's one doozy. Overreach, a Guardian power, has been reduced in strength, with players estimating a reduction of 40%-60%. The cries of 'stealth nerf' are already going up.
We think the most positive of the undocumented changes has to be the fix to the Summon to Instance command. You don't know what that does? Don't worry, plenty of other people don't either. What it means is that the leader of a group can now summon the other group members to his own instance of the zone. It should now be the work of seconds to advertise for a group in OOC chat, assemble the team, zap them all to the same instance, and get going. Before the Summon to Instance command was enabled, there was a lot more trudging (and tedious explanation) involved.
















Reader Comments (Page 1 of 1)
ScytheNoire said on 10:59PM 6-09-2008
It's the stealth nerf's that get players pissed off, and Funcom has done one just about every patch now.
The biggest issue is that they took away the one tool Guardians had to combat others. And all because of other classes whining, mostly those classes that need reworking and are underpowered, like Assassins.
Stealth nerf's are just pathetic though, as are undocumented patch changes. Just shows how unorganized Funcom is considering how many patch changes they don't mention, or when they say something is in the patch and it isn't. Or how each patch has broken something new.
Reply
VIPPER said on 11:13PM 6-09-2008
You could already do something about that mammoth blocking your path, just go into hide and walk right through. That's all the crouch is actually, hide mode without the invisibility.
Reply
Nadril said on 1:04AM 6-10-2008
@VIPPER: not everyone invests points into hide. My Conq, for example, has no reason for it.
@ScytheNoire: Overreach was extremely overpowered, putting guardians at higher DPS than even conquerors while in their tank spec. While I don't agree with the stealth nerf I still and leaning to the fact that it was just a mistake or a last minute change they didn't put in.
Also I noticed the new crouch ability, which should help for those blocking the way of places. As far as the leveling speed any idea how noticeable it is? I've been leveling my Tempest of Set today (because I didn't want to grind on my conq) so haven't noticed anything.
Anyways perhaps these changes will be posted in tomorrows patch notes.
Reply