The Agency under the scope, RMT not a part
Filed under: Game mechanics, New titles, Previews, The Agency, Spy
Genres are a sticky thing when it comes to gaming. On the one hand, they help us categorize and succinctly describe a hitherto unknown game. Simply referring to a game as an MMO, for instance, instantly conjures up a number of elements like a persistent world, large sharded player base, and character progression. While that sort of pigeon-holing is effective for most games out there, occasionally a game comes along that really defies our best efforts at categorization. In this blogger's mind, The Agency is a perfect example of that.
In a recent preview of the game, we're treated to details of the ways in which The Agency is both more than and less than a traditional MMO. A lot of the usual elements like persistence and character progression are there, but they're twisted in interesting new ways. None of this is especially new information per say (we spoke with the lead designer ourselves not long ago), but it's another new perspective on the game, and we can't help but gobble it up. Also out of the Eurogamer camp is a reiteration of the point made last month at ION that The Agency will not be using an RMT system for weapons, operatives, or anything else that would give one player an edge on another, which we're happy to see as well.
In a recent preview of the game, we're treated to details of the ways in which The Agency is both more than and less than a traditional MMO. A lot of the usual elements like persistence and character progression are there, but they're twisted in interesting new ways. None of this is especially new information per say (we spoke with the lead designer ourselves not long ago), but it's another new perspective on the game, and we can't help but gobble it up. Also out of the Eurogamer camp is a reiteration of the point made last month at ION that The Agency will not be using an RMT system for weapons, operatives, or anything else that would give one player an edge on another, which we're happy to see as well.




















Reader Comments (Page 1 of 1)
Jambe said on 2:40AM 6-14-2008
...really describes out best efforts...
Should read "our best efforts"
Neat writeup, but I don't think the terms "traditional" and "MMO" have ever mixed.
Reply
Inscrutibob said on 9:00AM 6-14-2008
Actually, I think it should be "defies our best efforts"
Ultima said on 3:34AM 6-14-2008
Problem with this game is SOE, I've said it before, they are the black hole of mmos. If this game doesn't do extremely well (Im talking WoW numbers) in the firs year SOE will change the entire game like they did with SWG, or they will put it on the SOE life-support pass (like every single other game they make). It will be intersting to hear about a MMO made entirely by interns.
Reply