Gearing up for Guild Wars 2
Filed under: Fantasy, Guild Wars, Business models, Game mechanics, MMO industry, New titles, Guild Wars 2
It's been a long time since we've heard any news about Guild Wars 2, so we thought it was about time to sit down and have a refresher course on what we can expect with the sequel to one of the most successful MMOs of all time. We are going to only give you the facts, and not follow any vicious rumors floating around, to give you a good idea of what to expect with Guild Wars 2, and fire up that old rusty enthusiasm for what could be a major contender in the MMO space when it releases.
As we stand now, we know that the latest Guild Wars expansion pack entitled Eye of the North is to act as a liaison between Guild Wars 1 and Guild Wars 2. This is mainly done through the Hall of Monuments, which we will discuss in greater detail later in the article. EotN also introduces us to a few more playable races in the form of Heroes: Charr, Asura, Norn and (eventually, although not a Hero) Sylvari. Through these basic introductions, and the intricate storyline of EotN, we now venture into what we know is coming with Guild Wars 2.
Specifications
First off, let's get the technical stuff out of the way. We know that there will be no monthly fees at all. This was a main element to the success of the original Guild Wars, and ArenaNet knows not to mess with that. They do say, however, that there may be expansions or mini-expansions instead of the campaign or chapter model they've followed thus far.
The hardware requirements will increase slightly with the sequel, yet ArenaNet realizes that fencing off your game to only those with the latest and greatest machines is not a good business practice, so in true Guild Wars style, the new game should still be accessible to those with machines more than 1 or 2 years old.
Exploration
The current world of Guild Wars is that of instanced maps in every area except the cities, where no fighting goes on. This will change with GW2 as players can interact with each other in a more persistent setting, similar to more traditional MMOs. Instancing will stay in certain areas though, such as dungeons.
Also, the game mechanics themselves will change dramatically. GW always followed a more Eastern method of controls using click-to-move in a linear environment lacking the ability to jump, climb or swim. GW2 promises to add all of these features and remove the clicking movement. As we all know, once you can jump, you simply can't go back.
Level Cap
With GW1's level cap set at 20, it let players focus on other aspects of the game besides grinding to get the highest number next to your name. This was an important feature of the game, but was often misunderstood by people who thought that the game was "short" because it only had 20 levels. It is said that GW2 will certainly have a level cap higher than 20, with speculation of an unlimited leveling system. In either case, it seems to contradict the original intentions of the low level cap in the original game, but the reasons for raising the cap have not yet been given.
Playable Races
We may be used to only creating characters in human form now, but with GW2, we will be able to choose from a total of five playable races. These races are Asura, Charr, Human, Norn and Sylvari. As with other traditional RPGs and MMOs, the different races will have certain advantages and disadvantages.
Companionship
The current system of Heroes and Henchmen will be reworked into a new companion system. Apparently, these new companions will be similar to the Heroes we have today, yet there will only be one available to a player at a time, and they will not take up a party slot. If a player chooses to leave their companion behind, they will receive a comparable buff to themselves in return. In addition, a sidekick system has been mentioned, where lower-level characters could play with their higher-level friends without disadvantage to either player.
Gameplay
We'll still have the same PvE and PvP aspects of Guild Wars in the sequel, and they'll still try their hardest to keep us interested in both simultaneously, but with GW2, they may be trying a bit harder. A new feature called World PvP will allow players to enter this battle zone and participate in an on-going battle at any time they'd like. This is intended to be a more relaxed bridge between PvP and PvE, whereas in the original game, the gap was widened by exclusivity in guilds and rank elitism with arena grouping. It is said that victory in World PvP will reward players with anything from improved drop rates, higher regeneration or other bonuses.
Traditional, structured PvP matches will still be in place for those players who enjoy that, but having more options tends to be a welcome improvement to the old system.
Hall of Monuments and the Lore
The setting of GW2 will take place 250 years after the end of Eye of the North. All of the lands are drastically changed as a result of ancient dragons that rose from their slumber to devastate everything, including mass migration of certain races and the complete isolation of many continents from others. The two Canthan factions of Kurzick and Luxon have been defeated and reunited under one banner. Palawa Joko has raised an undead army strong enough to completely dominate Elona, destroying Vabbi in the process.
Instead of there being one main linear storyline in GW2, it promises to have multiple story arcs, allowing players to participate in more of a sandbox-type play style.
The Hall of Monuments and its connection to the storyline is extremely interesting and key to tying the two games together. We're first introduced to the Hall of Monuments in EotN, where players can use it to showcase their achievements. This showcasing will continue into GW2, working as a slight alternative to allowing your original GW1 characters the opportunity to carry over to GW2, which will not happen. All achievements performed in GW1 will continuously be updated to show up in your GW2 Hall of Monuments. This is an ingenius way of keeping players in the original game, to help build the prestige of their GW2 characters and their family line.
With this info in place, we anxiously await the next wave of news ArenaNet may throw at us concerning their highly-anticipated sequel. We know that they've not done us wrong in the past, and have proven to be the development team to watch in the future. With the reasoning they've stated for developing this sequel, we hope it breaks as much ground and kicks as much butt as their original creation.
So can we have some more news, already?!
As we stand now, we know that the latest Guild Wars expansion pack entitled Eye of the North is to act as a liaison between Guild Wars 1 and Guild Wars 2. This is mainly done through the Hall of Monuments, which we will discuss in greater detail later in the article. EotN also introduces us to a few more playable races in the form of Heroes: Charr, Asura, Norn and (eventually, although not a Hero) Sylvari. Through these basic introductions, and the intricate storyline of EotN, we now venture into what we know is coming with Guild Wars 2.
Specifications
First off, let's get the technical stuff out of the way. We know that there will be no monthly fees at all. This was a main element to the success of the original Guild Wars, and ArenaNet knows not to mess with that. They do say, however, that there may be expansions or mini-expansions instead of the campaign or chapter model they've followed thus far.
The hardware requirements will increase slightly with the sequel, yet ArenaNet realizes that fencing off your game to only those with the latest and greatest machines is not a good business practice, so in true Guild Wars style, the new game should still be accessible to those with machines more than 1 or 2 years old.
Exploration
The current world of Guild Wars is that of instanced maps in every area except the cities, where no fighting goes on. This will change with GW2 as players can interact with each other in a more persistent setting, similar to more traditional MMOs. Instancing will stay in certain areas though, such as dungeons.
Also, the game mechanics themselves will change dramatically. GW always followed a more Eastern method of controls using click-to-move in a linear environment lacking the ability to jump, climb or swim. GW2 promises to add all of these features and remove the clicking movement. As we all know, once you can jump, you simply can't go back.
Level Cap
With GW1's level cap set at 20, it let players focus on other aspects of the game besides grinding to get the highest number next to your name. This was an important feature of the game, but was often misunderstood by people who thought that the game was "short" because it only had 20 levels. It is said that GW2 will certainly have a level cap higher than 20, with speculation of an unlimited leveling system. In either case, it seems to contradict the original intentions of the low level cap in the original game, but the reasons for raising the cap have not yet been given.
Playable RacesWe may be used to only creating characters in human form now, but with GW2, we will be able to choose from a total of five playable races. These races are Asura, Charr, Human, Norn and Sylvari. As with other traditional RPGs and MMOs, the different races will have certain advantages and disadvantages.
Companionship
The current system of Heroes and Henchmen will be reworked into a new companion system. Apparently, these new companions will be similar to the Heroes we have today, yet there will only be one available to a player at a time, and they will not take up a party slot. If a player chooses to leave their companion behind, they will receive a comparable buff to themselves in return. In addition, a sidekick system has been mentioned, where lower-level characters could play with their higher-level friends without disadvantage to either player.
Gameplay
We'll still have the same PvE and PvP aspects of Guild Wars in the sequel, and they'll still try their hardest to keep us interested in both simultaneously, but with GW2, they may be trying a bit harder. A new feature called World PvP will allow players to enter this battle zone and participate in an on-going battle at any time they'd like. This is intended to be a more relaxed bridge between PvP and PvE, whereas in the original game, the gap was widened by exclusivity in guilds and rank elitism with arena grouping. It is said that victory in World PvP will reward players with anything from improved drop rates, higher regeneration or other bonuses.
Traditional, structured PvP matches will still be in place for those players who enjoy that, but having more options tends to be a welcome improvement to the old system.
Hall of Monuments and the LoreThe setting of GW2 will take place 250 years after the end of Eye of the North. All of the lands are drastically changed as a result of ancient dragons that rose from their slumber to devastate everything, including mass migration of certain races and the complete isolation of many continents from others. The two Canthan factions of Kurzick and Luxon have been defeated and reunited under one banner. Palawa Joko has raised an undead army strong enough to completely dominate Elona, destroying Vabbi in the process.
Instead of there being one main linear storyline in GW2, it promises to have multiple story arcs, allowing players to participate in more of a sandbox-type play style.
The Hall of Monuments and its connection to the storyline is extremely interesting and key to tying the two games together. We're first introduced to the Hall of Monuments in EotN, where players can use it to showcase their achievements. This showcasing will continue into GW2, working as a slight alternative to allowing your original GW1 characters the opportunity to carry over to GW2, which will not happen. All achievements performed in GW1 will continuously be updated to show up in your GW2 Hall of Monuments. This is an ingenius way of keeping players in the original game, to help build the prestige of their GW2 characters and their family line.
With this info in place, we anxiously await the next wave of news ArenaNet may throw at us concerning their highly-anticipated sequel. We know that they've not done us wrong in the past, and have proven to be the development team to watch in the future. With the reasoning they've stated for developing this sequel, we hope it breaks as much ground and kicks as much butt as their original creation.
So can we have some more news, already?!






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Reader Comments (Page 1 of 1)
Arkanaloth said on 11:29AM 6-19-2008
the only thing that worries me about GW 2 is the re-thinking of the hero / henchmen system.. Let's face facts.. in general PUGS suck. One of my favorite thing about GW's PVE progression is that it can be experienced. I love running HH teams and doing various missions and quests knowing that if something comes up I can just get up, take care of life, and come back to my team and pick up right where I left off..
I can't tell you the number of times I've parked my team in a corner and left for hours then came back to finish my instance or mission that was going a bit too well to stop.. you just can't do this with real people.
that's what I love about GW I can experience everything it has to offer on my own terms within my own schedule. As I told a friend of mine last night, I've done more with just my Assassin in GW than I have each and every alt I have in WoW combined. So I hope GW 2 doesn't fall into the same typical MMO trappings of *requiring* a group to experience the story to the fullest.
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Syl said on 1:08PM 6-19-2008
I only played GW during the first year, and you were forced to PUGs in the latest missions because henchmen were too stupid to complete the mission.
Arkanaloth said on 1:16PM 6-19-2008
they were... I was in the Beta for GuildWars and thought "good start on the game, fix the Henchmen AI and make them level with you and it'll be great".. Then they released Nightfall with Heroes.. I went back to GW after Nightfall came out and have never looked back at anything else.
Bam! said on 11:48AM 6-19-2008
WTS Althea's Ashes
Reply
Marty said on 12:40PM 6-19-2008
I like GW, but I just wish they'd add more depth to the game (better crafting, more things to do, etc). I know it's free to play, and that limits what NCSoft can (and is willing to) do, but all it needs is just a little more to it, and it could draw me away from other games like WoW.
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Demosthenes said on 12:58PM 6-19-2008
Im excited about GW2, when it comes out, ill gladly put down WoW and re-take up arms for GW when it comes out.
Not that i prefer WoW to GW, its just that after 1 and a half years of playing and experiencing most hings (including capturing Cavalon and letting all people in for free for the first time) I thought i'd take a break, and since there is no fee, i can pick up and play anytime I want.
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Rational said on 1:14PM 6-19-2008
I've never played Guild Wars, but I'm intrigued by some of the changes reported here. No more click-to-move sounds very nice.
But now that I've read this, I'm curious about those rumors you mentioned! Could you at least provide a link to where we can read about them?
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Arkanaloth said on 2:03PM 6-19-2008
well you can turn off click to move in the current GW.. god knows that's the first thing I nixed.. I use ASWD.
John said on 2:25PM 6-19-2008
I very much enjoyed Guild Wars and played for three years. But with nothing new after Eye of the North, it began to get boring and a little stale. I had hoped to continue playing until GW2 came out, but now there's no release date, and the company won't say what's going on. I'm a little concerned. I've now switched to WoW and I'm not sure if I'll go back to Guild Wars if/when the new game is released.
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Grugio said on 4:21PM 6-19-2008
You forgot to mention how much the Hall of Monuments fails.
Pugs will always fail. Your heros and henchmen aren't typically better than pugs, they just follow you around and do what you tell them to do.
As for Guild Wars 2? I don't think I'll go. ArenaNet has done almost nothing in their updates aside from releasing stuff to quit people from whining about nerfs or ridiculous buffs, resulting in a great inflation in economy, PvP that fails, and a horribly broken PvE only skill.
I hope Warhammer is good.
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Lothar said on 5:02PM 6-26-2008
All your comments are opinions. As much as I want to argue with you I must respect your opinions. Now, IMO I have been playing GW for 3 years and have found both PUG's and HH teams to be reliable, I don't know maybe I am lucky, the PVP is rather enjoyable for me, I especially like the holiday PVP events. The only opinion I agree with is how the HOM fails. It is rather hard to put anything in the hall.
Grugio said on 9:09PM 6-26-2008
I just like to bring my Henchmen and heros because they do what I tell them.
You have to Pug in PvP. You can only take two heros in Heroes Ascent, so I regularly pug there.
Turns out HoM might not fail.
http://wiki.guildwars.com/wiki/Developer_Updates
Talyn said on 5:11PM 6-19-2008
I'm looking forward to GW2, and have recently returned to GW as well. There's still tons of stuff for me to do there since I play more casually (having no monthly fee lets me take breaks for long periods of time with no guilt).
One concern I have is that GW has one of the most atrocious excuses for a "community" I've ever seen, and I can't help but wonder if the lack of monthly fees is a contributing factor to the type of people who play. With GW2 promising to be a "real MMO" I can't say I'm looking forward to more of the rude "GW Kiddies" in the new game.
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nickpick said on 6:18AM 6-20-2008
Thanks a bunch for the great article, but psss... it's called "GWEN", not EotN.:)
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Mikeo said on 11:59AM 6-20-2008
Actually, most people call it EotN. GW:EN was contrived by lore junkees when they realized that Gwen was coming back in the game.
nickpick said on 8:05PM 6-20-2008
Hmm... interesting. I just hear people referencing it as GWEN. I must admit the bias though, I think that GWEN is an awfully nifty name for that game (obviously for the reasons stated above).:P
Steve said on 11:15PM 6-24-2008
Guild Wars = pretty bad community
Good mechanics but insane PVE only skills. Godmode 100+ armour, Ursan, list goes on.
Sadly terrible PvP - considering it was pretty awesome to begin with.
All up I am glad they choose to leave GW1 and focus on GW2 - the GW world has alot to offer and they must have seen the limitations in GW1 early on and as the chapters started to grow they knew they had to cut the BS and start again.
I will be buying GW2 but I hope the focus is on a great game and not on the massive PVE community (which I am apart of) as they just want easy shit and zillions of titles which ruins it for the good PVE and PVP players who want a great experience, make builds, explore, engage with the world and want a challenge and appropriate rewards. I hope for a balance there as certainly whatever GW started out is, it's not the same anymore. IMO it's worse by far.
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Onzalvin said on 3:39PM 6-27-2008
I just hope that they make the HoM rewards not something insane (like _another_ ursan blessing) which will be actually useful, like weapon mods etc. Please, pleeeease, PULEEASE make it something like a minipet. Imagine a team in PvP winning because some korean farmer spent half a year on maxing out his HoM... Yeah. Horrible.
Can't get it out of my mind. Oh yeah. Don't ruin the PvP system, Anet. Don't.
-Onzalvin
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