The latest Guild Wars skill balance explained
Filed under: Fantasy, Guild Wars, Classes, Game mechanics, PvP, PvE
In the most recent skill balance for Guild Wars, we're treated to something we don't normally get: a full explanation on the reasoning behind the changes to each skill set for the classes affected. In most skill balances (for any game) we get news of the changes to the skills, but that's about it.For example, the devs make it known that they're aware of the ongoing player concerns with Ursan Blessing, yet they still don't feel a need to make any changes to the skill. They also hope to bring a little sword-love back to PvP, as well as quite a few changes to the Mesmer's energy-draining skills. There's also a clear distinction between the PvE and the PvP skills they're changing, and the reasoning behind both. Be sure to check out the source link below for a complete run-down of all skills changed this time around.







Reader Comments (Page 1 of 1)
6-19-2008 @ 11:35AM
Arkanaloth said...
I absolutely love what they've done.. Anet realizes that PVP and PVE simply cannot co-exist smoothly with respect to the skills and abilities given to characters.. what's fine in PVE may be overpowered in PVP... and most PVE junkies really don't like having their favorite spell nerfed for reasons they don't give 2 cents about (PVP).
Different skill functions in PVE and PVP is such a simple and obvious answer I'm amazed it hasn't hit wide-scale adoption. That way devs can balance PVP all they want and not cripple various aspects of the PVE game.
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