The Digital Continuum: Square Enix's next MMO
Filed under: Final Fantasy XI, Opinion, The Digital Continuum
I'd be decidedly surprised if Square Enix didn't make a new MMO somehow based in the Final Fantasy universe considering the popularity of the franchise. It's very possible that when FFXI producer Hiromichi Tanaka said, "-we're not going to make something that'll be exactly like FFXI" He merely meant that mechanically speaking the new game would be very different. Which quite honestly should be a given considering the somewhat esoteric and now archaic control/menu system featured in their first game. Also, it would be nice to play a Final Fantasy MMO that wasn't so harsh on players who died -- losing experience is a deal-breaker for many players these days.
I'm a big fan of Vana'diel and its design, but at the same time I would fully welcome an MMO set in the world of Ivalice or even someplace completely new. Although, the more I've thought about it the more I've realized that Ivalice is setup perfectly for an MMO. You've got multiple races, each with very strong defining aptitudes, a long history, lots of different nations and a very different look. Plus, Final Fantasy XII practically was an MMO in many regards. I'm not about to take any wild guesses as to how combat and such will work in whatever game the FFXI team is working on now, but I wouldn't be surprised to find out that the team paid attention to what people thought of the control system in FFXII.
As far as the settings goes, Vana'diel and Ivalice strike me as two very different worlds. Where Vana'diel evokes a strong classic Final Fantasy feel, Ivalice harkens to the renaissance era philosophy in overall aesthetics and design. Not to mention that the fanbase for Ivalice games has been both vocal and ever-growing since Final Fantasy Tactics released on the PS1. My point is that making Ivalice the setting would fall into the logical concept of keeping the original FFXI and this new MMO similar-yet-different from each other. I still wouldn't be opposed to creating another original world like Vana'diel, either.This made me wonder if we're due for a curveball from SquareEnix: A futuristic Final Fantasy MMO. While I'm sure this would immediately turn off a lot of fans, I do also think there is a large group that would be all for a game set in a world not unlike FFVI or even FFVII. My own personal feelings on a steampunk MMO are already known. Just thinking about a big AAA steampunk Final Fantasy MMO makes my palms just a little sweaty. I'm pretty sure we'll see an announcement sometime this year, so at least the wait won't be very long. All I know is that if it's a Final Fantasy MMO, I'd better get to roll a Moogle character this time around!







Reader Comments (Page 1 of 1)
6-21-2008 @ 12:10PM
Fusionx said...
I'm going to be very upset if their next MMO features Ivalice. I hate it when the Final Fantasy series re-uses a world. One of the cool things about the series is that each game takes place in a completely new world... except for the last two released which were both in Ivalice, the second was actually a sequal to 12. And we all know how popular X-2 was.
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6-21-2008 @ 12:13PM
Kyle Horner said...
It could be argued that each Final Fantasy isn't really that different of a world.
I would also point out that many of the games that feature Ivalice have their own takes on the world. FFT, Vagrant Story, FFT:A, FFT:A2 and FFXII all were variants of the Ivalice world. So if anything it's just the renaissance theme that I want.
Also, I'd still be down for some FF steampunk MMO action.
6-21-2008 @ 12:21PM
007deadlysins said...
I want to play a MMO in the Final Fantasy Universe because of the rich history and great characters but I was put off by FF XI so I am looking forward to this new MMO by Square Enix. I just hope they have learned from their mistakes.
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6-21-2008 @ 12:26PM
eggmanjr said...
I hope they improve their business practises with any future MMO. I know that I had a horrible experience trying to resub. At the time they only kept your characters for a few months, so when I resubscribed about four months after I had quit the game all my characters were gone.
On top of that they used your original billing date as the start time for your billing cycle and they did not prorate. So if you signed up two days before your billing cycle they ripped you off and charged you the full months fee for two days.
I like to resub occasionally to MMO's I have played in the past to check out changes, but my experience with Final Fantasy 11 completely turned me off of Square Enix's pay services.
Ironically about a year later they sent me an email trying to entice me to resubscribe and stated my old characters would be available, so they had the ability to do it but just didnt care enough to offer it to those returning outside of their marketing push.
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6-22-2008 @ 3:57AM
MasterInsan0 said...
An MMO set in a world similar to FF6's world would have my dollar pretty much instantly. Hell, set it in post-Kefka World of Darkness and you've got a storyline already: rebuilding the world. You could meet up with classic FF6 characters and visit the locations...
Yeah, I think I'd dump my pants if that's what they were working on. That is, so long as they don't reuse the awful control scheme from FF 11. Let PC users play it like a PC game. Actually, let console players play it like one too. All the major consoles now can plug in USB keyboards and mice, so let the poor schmucks who play with a controller be the secondary focus. I'm not saying they shouldn't support it, I'm just saying they should have two very different control methods: one for keyboard/mouse and one for controller.
(This, of course, assumes they do a multi-system release like they did with FF 11.)
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6-22-2008 @ 9:05AM
koehler83 said...
As long as they dont pander to PC crowds and make a crappy point and click game like most MMOs, I'd be happy. As a 4 year+ vet of FFXI, the one thing that kept me playing so long is the fact that I can sit back on my couch playing the game comfortably. Not hunched over my keyboard and mouse like a sexless stereotype. The fact that I can also play on my PC is also a plus.
Also the core foundation of FFXI's difficulty shouldnt be changed either. It's focused around community over individual gains. I think that has made the FFXI community much more involving than any other. I played LOTRO for 3 months and barely spoke to a soul. That doesnt work in FFXI and I prefer it that way.
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6-23-2008 @ 3:54PM
Bigtex said...
Horrible article. The only hard MMO, and this writer gives terrible comments such as make the game easier. "Also, it would be nice to play a Final Fantasy MMO that wasn't so harsh on players who died -- losing experience is a deal-breaker for many players these days." Maybe we should start everyone at max level, why even bother making anything hard. You can select all of the items you want from the hardest monsters because having to think and obtain items is so hard and takes time.
At the same time we should make sure to copy the system everyone else has used. Make sure everything is easy and nothing requires skill or throught. FFXI was and still is the only game to get team makes involved with each other. Skill chains and magic bursts. LOTRO Tried and half way failed. Every game has max levels within a month. Max crafting within a week. All of the items, none rare, everyone can get them within 2 months.
FFXI is still the only game to make people strive for things. It seems thats gone down the tubes to the tard who complain that everything is just 'too hard'. Reviewer here seems to agree, wants to be babied.
Thanks for helping in the downfall of sissy MMO's Kyle Horner.
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