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Age of Conan tradeskills getting badly needed attention

Filed under: Fantasy, Age of Conan, Bugs, Game mechanics, Guilds, Crafting

In a recent forum post, Funcom developer Twicer acknowledges that Age of Conan's crafting professions are completely behind the curve, and are currently the subject of intense scrutiny by the development team. Considering that Alchemy in its current state is completely broken (when we say broken, we mean: it crashes your client when you try and do it), this message is certainly long overdue.

While he was unwilling to commit to a specific time frame, he did go through a fairly comprehensive list of changes. Alchemists will get their most pressing bugs patched later this week, and will also start seeing alchemical ingredients dropping off of caster mobs. Architects will purportedly get new abilities to supplement combat (related to siege combat perhaps?), but no specifics were mentioned. Both Weaponsmiths and Armorsmiths will see some new blue recipes from vendors and world drops. And finally, Resource and Building regions will be fleshed out more to make them full of NPCs and enemies, instead of the relatively barren areas they are currently. Oh, and you'll actually be able to drop crafting professions if you so choose, what novelty!

With no specific timetable set, it's probably too early to get excited about these fixes for AoC, but acknowledging problems is the first step to fixing them.

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