Staffing shake-up on Tabula Rasa
Filed under: Sci-fi, MMO industry, News items, Tabula Rasa
Feelings must be mixed over at NCsoft Austin today, as the Tabula Rasa team is experiencing a bit of a staffing shake-up. April "CuppaJo" Burba, who only a few months ago was promoted from Community Manager to Associate Producer, will be leaving the team to take on the same Associate Producer role with the Dungeon Runners team, who just recently released their first retail box. Dane Caruthers, long-time Tabula Rasa team member, is being promoted from QA Lead to fill CuppaJo's combat boots at Associate Producer. and Neal Johnson will be getting the nod to take Dane's former position.
Just two months ago, Tabula Rasa designer Paul Sage left the team to work on another unspecified project within NCsoft. The flight of their lead designer and associate producer within such a short timespan is worrying, to say the least. We don't think the game is going anywhere or anything dramatic like that, but as gamers it makes us a little uncomfortable to have people we don't know shepherding the team forward. We will, however, be looking forward to Dane's first communiques as Associate Producer.
Just two months ago, Tabula Rasa designer Paul Sage left the team to work on another unspecified project within NCsoft. The flight of their lead designer and associate producer within such a short timespan is worrying, to say the least. We don't think the game is going anywhere or anything dramatic like that, but as gamers it makes us a little uncomfortable to have people we don't know shepherding the team forward. We will, however, be looking forward to Dane's first communiques as Associate Producer.






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Reader Comments (Page 1 of 1)
tabulablogger said on 5:14PM 7-02-2008
Well I think the flexibility within NCSoft of moving staff around is a plus. Fresh faces in roles brings great things to the games we love.
Tom Potter is a great example of this
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NeuroMan42 said on 7:10PM 7-02-2008
Move hints at the eventual death of TR... it is moving in the same direction that Auto Assault did before death. I wanted to love the game and sing it's praises but after 4 months I was maxed out and bored with the bugs and crashes.
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wraith808 said on 1:50PM 7-03-2008
While lack of end-game content is still an issue, I can honestly say that bugs and crashes are not. There recent Feedback Fridays and the War College point to growth and things being done, and your assessment being wrong. I don't know why TR attracts such rabid anti-fans that want to post about it's death at every turn, but I suppose time will tell.
possum said on 1:30AM 7-03-2008
...................Not.
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