38 Studios to use NaturalMotion's Morpheme engine
Filed under: MMO industry, New titles, News items
Jon Laff, 38 Studios' chief technology officer, was quoted in the press release saying, "Morpheme allows us to create very high-quality character animations quickly, cutting down on a lot of intensive animation design and implementation time." Uh, good! Wouldn't want you to pick middleware that slows you down instead!
So for those who are keeping track: Copernicus now uses BigWorld, Unreal Engine 3, and Morpheme. It's got the trifecta!







Reader Comments (Page 1 of 1)
7-16-2008 @ 9:45AM
Steve said...
Nice! I'm really looking forward to what these guys are doing.
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7-16-2008 @ 9:53AM
CrazyKinux said...
With what I've seen of Morpheme, EVE Online's Ambulation is going to look wicked!!
CK
http://www.crazykinux.com/
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7-16-2008 @ 11:39AM
Mishi said...
"Uh, good! Wouldn't want you to pick middleware that slows you down instead!"
Please tell me this site isn't becoming like the multitude of sites that thinks its cool to add their own little snarky comment to each news item.
Grow up and do something with your life.
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