Patch report for Age of Conan's July 17th update
Filed under: Fantasy, Age of Conan, Bugs, Classes, Forums, Game mechanics, Patches
There are two forum threads that players maintaining the undocumented changes from the latest patch. One on the US player forums and a bug thread on the EU player forums. We took a little heat last time we reported on the last undocumented changes so please keep in mind that Massively can not confirm or deny the submissions reported in the undocumented patch note threads. The reports and feedback presented are done by the Age of Conan playerbase and their intentions are their own. The full list from the US player forums continues after the cut.
General
- Custom-made saddle listed in the patch notes did not make it in. 1 Update: Saddle in game
- Right clicking to someone's name on chat will result in 5-6 duplicate system spam, including the info about that person. 1
- Mouse autowalk with mounts doesn't enable other controls. 1
- Castbar does not show after selecting a player after cast intiation.[sic] 1
- You now receive a on-screen message when Shield of Risen fades.
- Some font color issues with custom UIs and spells/tradeskills tips.
- Guild tags have reduced font size.
- Double-name tag above some players? (NPCS Sometimes have player name tags) 1
- Target's Target not part of new floating UI interface. 1
- Axes doing sword fatalities instead of their own.
- Male and Female attack speeds were matched-- Males now attack as SLOW as females. (Update: This was a change possibility announced before by Funcom) 1
- Male animations are bugged on some combos. 1
- Necro: Pets may now "lag", sometimes never attacking target. 1
- Necro: Siphon Life nerfed - damage scales on pets. 1
- Necro: Grip of death -Cooldown now activates even if the mob dies. 1
- Barb: Finishing Blow no longer seems to deal any extra damage besides a normal weapon hit and you still can't use it on actually knockbacked targets. 1
- Priests: Pre-rez bug fixed.
- Cyclone of steel works with 2 handers. 1
- General: Some combos can be abused. 1
- HoX: Pillar of Infernal Flame II is instant cast. 1
- If you go into an indoor zone while on a horse, it will let you zone in, but thinks you are still mounted throughout the zone. Abilities like spellweaving are unavailable to be used because you are "mounted." 1
- Unapplied Spellweaving Bonuses. 1
- Characters change size after fatality again. 1
- Stats on blue set items being changed, in addition to graphics. 1 2
- 1H/2H Spped[sic] Changes: attack speed 2.0 on 1H weapons. Funcom Responds 1 2
- Some armorsmith recipes require a lot more materials. 1
- Mining/Harvesting 1 sec faster? 1
- Respeccing at your guild city teleports you to another instance. 1
- NPC Elite Guards in Guild cities may sometimes attack players. 1 2
- Profession-specific NPC merchants now available at Guild City Buildings =)







Reader Comments (Page 1 of 1)
7-19-2008 @ 10:03PM
george said...
Hate to tell ya, but its going to take a year for this game to even be released for selling retail... Right now, AOC is a $15 a month beta test... Thats why everyone is pissed... If it was free, I would even play it... :)
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7-20-2008 @ 1:11AM
TKOtheKDR said...
Seconded. Well, I might play it . . . if it was free . . . and probably just until Warhammer or WotLK comes out--if I'm not alting it up on another MMO.
This game should be competing with Dungeon Runners, not a major MMO. *(Dungeon Runners is fun an funny as hell, BTW).
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7-20-2008 @ 12:05PM
Vice said...
I have Paid to play AOC and I have to say, it is a decent game, fun. But it has so many bugs and issues and its hampered by immature gameplay. It definitely feels like a Beta
I can see myself cutting off my sub for 6-12 months and then returning when most of the bugs have been fixed and its been refined.
It's a shame really because I'm burned out on WoW and I really just want an easy MMO to play (Like Guildwars PVE where the minimap just tells u where to go for quest objectives, its easy).
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7-20-2008 @ 3:29PM
Pingmeister said...
I don't know that these bugs are any worse than other new MMORPGs. When I think of how different Camelot and Warcraft were a year or so after they launched these patches seem like some minor problems.
I quit because of content, not bugs.
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7-22-2008 @ 7:01AM
GenBanks said...
I'm really enjoying it still (I'm level 42, but have been playing since launch). I think with the updates they've improved the general feel and polish of the game a lot since launch. I know they probably could have done with a few more months in development but then they would have been releasing at the same time as Warhammer Online.
In theory I would take a break from the game and resubscribe in a few months once they have more updates, but in practice there's still a lot of content I haven't tried yet and stuff to see, so I don't see myself quitting anytime soon. I would also feel guilty doing that, as I think it's in my own interest to keep subscribing since that's doing my part to ensure that they still have the budget to make major improvements to the game.
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