Comic-Con 08: Hands-on with DC Universe Online
Filed under: Betas, Super-hero, Events, real-world, New titles, Hands-on, Massively Hands-on, Massively Event Coverage, DC Universe Online

I've rarely had so much fun playing an MMO in such an early stage of development. Running up the sides of skyscrapers at superspeed, picking up city buses and smashing them into enemies, encasing the bad guys in blocks of ice and punting them two city blocks, the list goes on. These activities not only make the player feel truly heroic, but create an environment where players can coordinate their attacks with each other to defeat supervillains in all new and unexpected ways.
At the Sony Online Entertainment booth on the exhibitor floor of Comic-Con, SOE Austin VP of Development John Blakely and Creative Director Chris Cao, along with SOE staff, manned multiple demo stations. Each station had one of four pre-built characters available for play in an world event set in downtown Metropolis. I was able to play along side Superman, Supergirl and Green Lantern as we battled Lex Luthor, Bizzarro and their minions who were bent on infecting civilians with a virus that would turn them evil. I could either fight the infected citizens and cure them when they are defeated (thus completing a quest) or go head-to-head with the named villains and their army.
The powersets I played with were: electrical-based melee, light-based ranged dps, fire-based archer and ice-based ranged dps. It's not entirely accurate to slot these characters into role archetypes. Though some have specialties like ranged dps or crowd control, they all have a large range of powers. The trick is that you can only slot four powers at any given time. Your character can go with all dps abilities or a mix of crowd control and group support abilities. Fortunately, powers can be reslotted between battles to alter your playstyle on the fly.
Battle itself was fast and furious. Every character has a fast low damage attack activated with the left mouse button and a slower, higher damage attack with the right mouse button. Plus they have the aforementioned four slots for special attacks activated with the 1-4 number keys. Each special ability has it's own cooldown timer. That's the basics. It's what you do with your powers that makes this game so exciting.























Reader Comments (Page 1 of 1)
7-28-2008 @ 8:13PM
Stark1 said...
I thought the targeting icons could have been better. It was not immediately apparent who you were targeting. Superspeed was fun and I even accidentally hit the turbo. I could not follow where I was going and they said they are still tweaking that aspect. Per the presenters, every super hero has Super Strength so they can pick up objects and throw them. I thought that was a little disappointing and generic. The ice powers did look pretty cool though. I never tried the fly but some of the poses were good. Every time I asked about something or criticized some aspect, they were good natured about it and said they were not even in alpha stage. I was a little disappointed about only using 4 powers but they clarified it by saying you could swap in different powers as the 'active' ones. Using ice powers then go to your base and swap out for some fire.
Overall, it was a little to 'arcade-like' for me so I hope it gets tweaked/changed for a more RPG feel.
There is still so much to add and so much they did not show(bases, instances, how you will make your powers stronger, etc) so I'm definitely reserving any judgment for the future. The above was just some impressions I had while playing their demo.
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7-29-2008 @ 5:07AM
koehler83 said...
Unreal Engine? wtf...
Delayed on PS3. You heared it here first.
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7-29-2008 @ 6:06AM
MrGutts said...
This game is already on pre-order for me. :P
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7-29-2008 @ 12:07PM
Jack said...
Damn that is why Marvel Online was canceled .... Really its a hard sale to play a DC game and not can play like Superman or Batman..... I not want play a wannabe hero that is like a sidekick to the big heroes that I am pretty sure can handle all alone...
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