Massively Features





Our Writers
Shawn Schuster
Editor-in-Chief
Dan O'Halloran
Features Editor
Seraphina Brennan
Editor
Beau Hindman
Contributing Editor
Brendan Drain
Contributing Editor
Eliot Lefebvre
Contributing Editor
Jef Reahard
Contributing Editor
Justin Olivetti
Contributing Editor
Krystalle Voecks
Contributing Editor
Kyle Horner
Contributing Editor
Rubi Bayer
Contributing Editor
Tateru Nino
Contributing Editor
WIN Network
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- Also on AOL
Featured Galleries
Most Commented On (7 days)
- The Daily Grind: What do you think of Cryptic? (77)
- Bill Roper no longer executive producer of Champions Online, game improvements promised (70)
- GDC10: Hands-on with Star Wars: The Old Republic (64)
- BioWare and EA expect 2+ million subs, potential pricing model 'twists' (61)
- The Daily Grind: How well do you think SWTOR will do? (55)
- Mortal Online to launch this month (48)
- Anti-Aliased: Is SWTOR worth 2 million users, part 2 (41)
- Derek Smart and ex-Alganon employees butt heads (40)
- Video shows CCP's incredible cloth and hair simulation (38)
- The Daily Grind: What's the most important part of the trinity? (34)
AOL Games
© 2010 Weblogs, Inc. All rights reserved. Massively is a member of the Weblogs, Inc. Network.





Reader Comments (Page 1 of 1)
7-29-2008 @ 12:08PM
Tony said...
TFLO was actually a project for the original Xbox. It was canceled midway through the system's life.
There's a comment from NCSoft about the system being too closed off for a MMORPG to work... but you know, there have been examples of companies running their own servers alongside live. There is also the obvious possibility of 360/PC cross-platform play, currently utilized by a few games. There's certainly options there, but I doubt we'll hear much more about that since they've publicly committed to Sony this generation.
Microsoft has bailed on a few MMORPGs already... but I wonder if they've done that more than a lot of companies out there have. There's an awful lot of failed ones or ones that barely get off the ground.
We'll see. Honestly, I think many MMORPGs are just too complicated for console inputs... I don't want to use a keyboard, but I don't want to feel horribly limited compared to my friends on a PC either.
DC Universe Online seems to be getting this more right than wrong... forcing you to stick with only 4 powers at a time works great with a controller and a keyboard, really.
Reply