Rob Pardo's insight on WoW's development and why PC gaming isn't dead
Filed under: World of Warcraft, Fantasy, Interviews, MMO industry
What's one of the most powerful game design positions in the games industry today? Executive Vice President of Game Design at Blizzard Entertainment, and the monumental role is filled by Rob Pardo. In this sit-down interview with PC Gamer, Pardo addresses various topics including why PC Gaming is far from dead. An easy position to take considering World of Warcraft has 11 million active subscribers. But Pardo understands the pressures companies face when developing on the PC platform. His line of thinking is that PC gaming won't die, but that it's evolving. When it comes to decision making and managing 140 creative staff members that work on World of Warcraft, Pardo describes an organic and collaborative process. The team is cohesive and there is no dictatorship over creative control as anyone on the team has the power to veto. Pardo admits that this may sound like nothing is accomplished with so many differing perspectives, but the key to content competition is in the team's dynamics, communication and of course compromise. Blizzard also eschews the monolithic design document. Instead Blizzard's creative process is more iterative and chunks of content are scraped but it pushes the whole team to do better with the overall objective to deliver a better product.
The interview covers various other topics including a disagreement in viewpoints with Raph Koster, and why anyone looking to break into game design should second-think their college education choice if majoring in the specialized field.
[Via WoW Insider]























Reader Comments (Page 1 of 1)
7-29-2008 @ 10:30PM
Jack said...
WoW is a great MMO, but my big question is can Blizzard do it again can they make a new MMO and pull off the same numbers..??
I love btw that Blizzard not go all MMO on us. They still make some new great games like Diablo 3 and Starcraft 2. They will make sure PC games are not dead!!
Reply
7-30-2008 @ 12:32AM
Wjowski said...
I could tell you what could help PC games right now. Letting the consumers actually *own* them again.