A World of Warcraft player's guide to Guild Wars
Filed under: World of Warcraft, Fantasy, Guild Wars, Business models, Game mechanics, Guides, Guilds, MMO industry, Crafting, Professions, PvP, PvE, Education
Guild Wars and World of Warcraft have been peacefully co-existing for several years now. Considering the fact that the Guild Wars development team over at ArenaNet is made up of ex-Blizzard folks, you're bound to see some similarities between the games. Or, as is more accurately the case, you'll see some vast differences between the games, as ArenaNet's Jeff Strain and Mike O'Brien set out to make an experience that is unlike any they've worked on at Blizzard.
So in this guide, we're going to break down several gameplay elements between the two games, and compare them for those who may only be familiar with World of Warcraft. We'll go through the differences and similarities between questing, combat, graphics and much more.
Follow along to the comparison of Questing in an instanced world>>
So in this guide, we're going to break down several gameplay elements between the two games, and compare them for those who may only be familiar with World of Warcraft. We'll go through the differences and similarities between questing, combat, graphics and much more.
Follow along to the comparison of Questing in an instanced world>>


















Reader Comments (Page 1 of 1)
Arkanaloth said on 10:21AM 7-31-2008
hmm jump link seems to be broken..
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Shawn Schuster said on 10:29AM 7-31-2008
Fixed now. Thanks!
Arkanaloth said on 11:03AM 7-31-2008
yay it's fixed or my browser quit being a dork..
Vandell said on 4:00PM 8-01-2008
These "A World of Warcraft player's guide to.." posts make me come very close to disliking this blog. That one about Age of Conan set me back a solid amount of cash.
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