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A look at EVE Online's combat basics

Filed under: Sci-fi, EVE Online, Game mechanics, PvP, Tips and tricks


Jim Rossignol has become well-known in the game journalism scene, more recently as a regular contributor at RockPaperShotgun and the author of This Gaming Life. Along the way, he's become a veteran EVE Online player, and he's passing along some of that combat know-how to readers in a series of articles at Eurogamer. Rossignol is starting out slow with the first installment, easing readers into "the basic principles of killing people," but he'll progress to more advanced aspects of combat and conflict in EVE. Ultimately, he hopes to introduce players to the ambitions and tactics of New Eden's alliances, which can number well into the thousands of players.

In 'combat basics', Rossignol relates the basic principles of combat in EVE Online to the standard groupings of damage, tank, crowd-control, and healer that most MMO gamers are familiar with from other titles. He notes that these combat roles are quite different in EVE, as a given ship's module fittings give players a great deal of flexibility, but of course makes for a more complex PvP system. Rossignol touches on the idea that speed is king in EVE, and he's correct. Just keep in mind that the nano-era's days are numbered, a fact which Rossignol stresses as well. Have a look at Rossignol's combat basics, and his take on the ever-changing state of PvP in EVE Online.

[Via CrazyKinux]

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