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Warhammer team culled some 230 classes to reach their core set

Filed under: Fantasy, Classes, Warhammer Online

If you think the recent removal of four classes and four cities from Warhammer Online was tough for the team, just think about what was in Mythic's original design doc. Paul Barnett, speaking to Videogaming247 at the recent Develop event, noted that the team had to go through a lot of back and forth to get to the core list of 20 classes they currently have. The problem is, as he's pointed out in the past, the IP actually initially worked against them by 'requiring' them to put in far more classes than they could ever support.

The result, as Barnett put it, was the need to bring clarity to the situation and concentrate on what the game was actually about. "It's about finding clarity when parts of the project can go a little askew. For instance, we did a lot of work on our chat windows, but we did too much work on them and we started losing focus and my job is to bring clarity back to it. Same thing happened with careers. We went down a terrible path where we had too many careers. We have 250-odd at one point and we boiled it right back down to 20."
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