Warhammer team culled some 230 classes to reach their core set
Filed under: Fantasy, Classes, Warhammer Online

The result, as Barnett put it, was the need to bring clarity to the situation and concentrate on what the game was actually about. "It's about finding clarity when parts of the project can go a little askew. For instance, we did a lot of work on our chat windows, but we did too much work on them and we started losing focus and my job is to bring clarity back to it. Same thing happened with careers. We went down a terrible path where we had too many careers. We have 250-odd at one point and we boiled it right back down to 20."
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Reader Comments (Page 1 of 1)
8-07-2008 @ 11:21AM
Keen said...
Mark Jacobs pointed out that this website heinously misquoted Paul Barnett and does so on a regular basis.
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108146639/p1/?5
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8-07-2008 @ 11:42AM
Lars Petersson said...
Cheers for that...
Although, considering how many different unit types/careers there are in the Warhammer Fantasy Roleplaying and tabletop games they probably could squeeze in 230 classes some day...
8-07-2008 @ 11:47AM
Tony said...
I imagine at some point they probably did have some massive list... but what actually made it past that and into any sort of conceptualization stage? I'm sure not many more than currently exist.
I think the title of the article on Massively sounds more like what actually happened... where as videogaming247 screams out "Mythic cut over 90 classes from the game!" like they're trying to take advantage of other recent news and make a big story for themselves lol.
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8-07-2008 @ 12:35PM
danarchy said...
Jeesh you guys are moody today, air conditioner in mom's basement break or something?
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8-07-2008 @ 1:58PM
Tony said...
Who are you even talking about? lol
8-07-2008 @ 3:14PM
Iconic said...
"Oh Dude, we had like, totally, at least... seventy classes. Million. Seventy million classes I mean."
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8-08-2008 @ 6:34AM
recursive said...
Lol. OMG that game MUST be good.
8-13-2008 @ 7:31AM
Larry-Steve said...
Just taking a step back to actually grasp what Mythic did, they made 4 classes for each faction. They decide to hack 1 from each except Chaos and High Elves approixmately 1.5 months before release because they 'didn't fit' and that they were going to use the new time to 'polish'?
How much time was spend developing those classes only to be canned or set aside in the end? How much 'polish' do they think we're going to reasonably believe they added in what little time they had left?
What they decided to can was a HUGE decision already a LONG way into development. You think they would have made a decision like that MONTHS and not WEEKS prior to the announcment of when the game would released. I'm still going to play, but it all seems a bit shoddy and poorly organized when you take a step back and look at the picture.
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