EVE Evolved: Is EVE Online going soft?
Filed under: Sci-fi, EVE Online, Forums, Game mechanics, PvP, Opinion, EVE Evolved
EVE Online has always been regarded as one of the harshest MMOs on the market, with solid death penalties and a steep learning curve to its PvP. After five successful years, many players now fear that EVE's development has shifted in the opposite direction. It all started when the minutes of CCP's recent meetings with the Council of Stellar Management (CSM) were published on the official EVE forums. These notes showed CCP's position on the 27 separate issues the CSM brought to their attention. Discussion on the issues, ranging from Black Ops battleships to PvP aggression timers, was opened to the public exactly one month ago and CCP's position on them has been a topic of hot debate ever since.
Controversy:
Among the most controversy-laden issues on the table are two recent devblogs covering important balance changes slated for EVE's near future. The first major announcement was the infamous "nano nerf" that sparked off over 130 pages of highly charged debate. This was followed later by another devblog announcing major nerfs to suicide ganking. Combined with CCP Noah's recent comment suggesting that war declarations amount to griefing, many players are beginning to question the direction EVE's development is headed in.
Is EVE Online starting to go soft? In this article, I ask whether the development direction of EVE has changed and examine what it means for the game's future.
Past design philosophy:
Over the past five years, CCP have continually demonstrated a dedication to certain core design philosophies. These are things that should never change no matter what direction EVE's development takes. My experience of EVE over the past five years has shown the game's strict adherence to the following goals:
Nano nerf:
Many players have complained that removing speed-tactics as a viable PvP strategy violates the sandbox design philosophy. This is a philosophy whereby CCP develops ships, modules and tools and it's up to the players to find out how to best use them. The argument here is that changing ships and equipment in light of players finding the best way use them is moving the goalposts and is counter to the sandbox style. This position is refuted by a lot of the older players, citing examples of much larger balance changes that were ultimately good for gameplay.
Suicide ganking revisited:
Following a recent article investigating the phenomenon of suicide ganking, this was the first of the CSM's issues that CCP have produced a definitive plan of action on. In a controversial move, CCP plans to increase police response time significantly and increase the security rating penalty associated with suicide attacks. Added to the planned removal of insurance for pilots involved in suicide attacks, these changes could mean the end of suicide squads.
While support for the changes is huge, many players complain that this removes yet more of the free-form gameplay elements that characterise a sandbox style game. CCP maintains that the current mechanics are biased in favour of the attacker. The changes are intended not to make suicide attacks impossible but to more appropriately punish those involved.
Wardec changes:
During his meeting with the CSM, CCP developer Noah made the wild claim that "the current wardec system amounts to a pay-to-grief system". CCP's possible plans for moving forward include the implementation of a form of goal or objective for wars and a way for the defenders to cause a war against them to end. EVE being a game that is essentially built around non-consensual PvP, the thought of these massive changes ever coming to light has a lot of players up in arms.
The creation of game-defined goals rather than letting players define their own could mean an end to the current use of wars as a free-form social and political tool. This seems to violate the sandbox design principle by forcing players how to conduct their wars the way CCP dictate. It's also feared that should the viability of wars be reduced, EVE may lose a great deal of its individual character as a harsh corporate world where social darwinism is the rule.
The sky is falling!
One of EVE's core developers once coined a phrase that I've always found to be true. He said that given any piece of information, the players will always assume the worst possible scenario. It's a sad fact that every time a major change is announced, there will be players on the forums who act as if the sky was falling on their heads. I should know, I'm usually one of the people overreacting. In my time in EVE, I've seen my fair share of massive changes to the game and in almost every case, player fears were unfounded.
The most important thing to realise is that EVE itself is an organic entity, attributing its slow and steady growth to the low rate that players leave at rather than a high sign-up rate. To maintain this low turnover rate, a EVE has to keep players interested in the long term. An MMO that doesn't undergo constant re-development is unlikely to keep players interested for more than a few months. Since EVE is constantly evolving and undergoing development, new problems will inevitably arise that will eventually necessitate balance changes.
The suicide ganking changes have been necessitated by the drop in ship prices to their theoretical minimum over the course of the past year and the subsequent proliferation of cheap-and-easy suicide squads. After mass-reducing modules and rigs were added to the game, a set of speed balance changes were required to prevent nano-battleships being as fast and agile as interceptors. Although that round of changes was eventually pushed through, cruiser sized ships escaped the change and are only now being brought in line. Changes to the war system may be interesting but until a devblog on the issue is released, any speculation cannot be taken at face value.
Summary:
In the five years EVE has been going, its design philosophy hasn't changed significantly and CCP is unlikely to change their record-breaking formula any time soon. With the CSM, however, players are now taking a more active role in the game's design and fears over the design direction of EVE may have some validity. It's a well-established rule that given the opportunity to change an existing MMO for the better, 95% of players would completely ruin the game in question.
It's important for every EVE player to remember that what works now may not work a year from now. Learning to adapt your PvP styles after each major patch gives EVE a special character that has kept me interested for over four years. The sooner a player can accept that adapting to changing circumstances is part of EVE, the sooner he can begin to love EVE for what it truly is – a new game every six months.
Controversy:
Among the most controversy-laden issues on the table are two recent devblogs covering important balance changes slated for EVE's near future. The first major announcement was the infamous "nano nerf" that sparked off over 130 pages of highly charged debate. This was followed later by another devblog announcing major nerfs to suicide ganking. Combined with CCP Noah's recent comment suggesting that war declarations amount to griefing, many players are beginning to question the direction EVE's development is headed in.
Is EVE Online starting to go soft? In this article, I ask whether the development direction of EVE has changed and examine what it means for the game's future.
Past design philosophy:
Over the past five years, CCP have continually demonstrated a dedication to certain core design philosophies. These are things that should never change no matter what direction EVE's development takes. My experience of EVE over the past five years has shown the game's strict adherence to the following goals:
- There should be only one world with no instancing or sharding.
- EVE should be a sandbox style game.
- PvP should be the primary activity.
- Free-form gameplay is encouraged.
- The world of New Eden should be a harsh, cold place.
Nano nerf:

Many players have complained that removing speed-tactics as a viable PvP strategy violates the sandbox design philosophy. This is a philosophy whereby CCP develops ships, modules and tools and it's up to the players to find out how to best use them. The argument here is that changing ships and equipment in light of players finding the best way use them is moving the goalposts and is counter to the sandbox style. This position is refuted by a lot of the older players, citing examples of much larger balance changes that were ultimately good for gameplay.
Suicide ganking revisited:
Following a recent article investigating the phenomenon of suicide ganking, this was the first of the CSM's issues that CCP have produced a definitive plan of action on. In a controversial move, CCP plans to increase police response time significantly and increase the security rating penalty associated with suicide attacks. Added to the planned removal of insurance for pilots involved in suicide attacks, these changes could mean the end of suicide squads.
While support for the changes is huge, many players complain that this removes yet more of the free-form gameplay elements that characterise a sandbox style game. CCP maintains that the current mechanics are biased in favour of the attacker. The changes are intended not to make suicide attacks impossible but to more appropriately punish those involved.
Wardec changes:

During his meeting with the CSM, CCP developer Noah made the wild claim that "the current wardec system amounts to a pay-to-grief system". CCP's possible plans for moving forward include the implementation of a form of goal or objective for wars and a way for the defenders to cause a war against them to end. EVE being a game that is essentially built around non-consensual PvP, the thought of these massive changes ever coming to light has a lot of players up in arms.
The creation of game-defined goals rather than letting players define their own could mean an end to the current use of wars as a free-form social and political tool. This seems to violate the sandbox design principle by forcing players how to conduct their wars the way CCP dictate. It's also feared that should the viability of wars be reduced, EVE may lose a great deal of its individual character as a harsh corporate world where social darwinism is the rule.
The sky is falling!
One of EVE's core developers once coined a phrase that I've always found to be true. He said that given any piece of information, the players will always assume the worst possible scenario. It's a sad fact that every time a major change is announced, there will be players on the forums who act as if the sky was falling on their heads. I should know, I'm usually one of the people overreacting. In my time in EVE, I've seen my fair share of massive changes to the game and in almost every case, player fears were unfounded.
The most important thing to realise is that EVE itself is an organic entity, attributing its slow and steady growth to the low rate that players leave at rather than a high sign-up rate. To maintain this low turnover rate, a EVE has to keep players interested in the long term. An MMO that doesn't undergo constant re-development is unlikely to keep players interested for more than a few months. Since EVE is constantly evolving and undergoing development, new problems will inevitably arise that will eventually necessitate balance changes.The suicide ganking changes have been necessitated by the drop in ship prices to their theoretical minimum over the course of the past year and the subsequent proliferation of cheap-and-easy suicide squads. After mass-reducing modules and rigs were added to the game, a set of speed balance changes were required to prevent nano-battleships being as fast and agile as interceptors. Although that round of changes was eventually pushed through, cruiser sized ships escaped the change and are only now being brought in line. Changes to the war system may be interesting but until a devblog on the issue is released, any speculation cannot be taken at face value.
Summary:
In the five years EVE has been going, its design philosophy hasn't changed significantly and CCP is unlikely to change their record-breaking formula any time soon. With the CSM, however, players are now taking a more active role in the game's design and fears over the design direction of EVE may have some validity. It's a well-established rule that given the opportunity to change an existing MMO for the better, 95% of players would completely ruin the game in question.
It's important for every EVE player to remember that what works now may not work a year from now. Learning to adapt your PvP styles after each major patch gives EVE a special character that has kept me interested for over four years. The sooner a player can accept that adapting to changing circumstances is part of EVE, the sooner he can begin to love EVE for what it truly is – a new game every six months.

















Reader Comments (Page 1 of 1)
crsh said on 6:45PM 8-10-2008
To me the whole "CCP is losing it" debate is blown way out of proportions, especially when it comes to the nano nerf; those crying are the same moron who rely on FotM schemes and I-win buttons rather than allowing the possibility of them *not* winning every single encounter.
Someone has yet to convince me that a battleship (example) moving around at several km/s is fair play (or even intended, for that matter).
Reply
Kaiallard said on 8:38PM 8-10-2008
It must always be remembered that CCPs development strategy has been "We will let the players use exploits and advantages (such as nano fits) until those exploits become the norm and take away from all other aspects and choices of play (as nano fitting has done)"
My only worry is that as a Minmatar pilot my capabilities will be severely gimped with some ships. I have never been much of a person to nano anything bigger then a stabber. As long as that ability is still open to me I will be happy. (Frigates are supposed to go fast, as are some cruisers such as stabbers)
Reply
Kaiallard said on 8:40PM 8-10-2008
oh and interceptors can probably still avoid Cruise Missiles and Torps...as they travel significantly slower then any other missile type.
Reply
CrazyKinux said on 1:07AM 8-11-2008
Balancing the game isn't making it softer. 'Nerfing speed' was just a tweak to re-establish an imbalance. Similar readjustments with 'suicide ganking' - which we talked about on The Drone Bay way back in episode #2.
The Drone Bay
http://www.virginworlds.com/podcast.php?show=17&ep=2
CrazyKinux's Musing
http://www.crazykinux.com/
Reply
Mara Rinn said on 1:30AM 8-11-2008
The Nano-nerf does not remove one viable PvP strategy - it merely brings nano-speed ships into the realms of believability. When an interceptor ship can out-run missiles, something is definitely wrong.
One example on the EVE-O official boards tried to claim that the SR-71 was able to out-run missiles, when in fact it was only capable of out-flying missiles - that is, the plane was fast enough that the missile didn't have enough flight time to catch up. The SR-71 flew at a cruise height of about 20km, and reached speeds in excess of Mach 3.2 - the Russian SAMs (SA-4 if I recall correctly) were able to fly at Mach 5, for about 55 km.
It's worth noting that webifiers are being nerfed too - no longer will they slow a ship by 95%, now the best webifier will slow a ship by 80%.
Speed is still a viable strategy - the interceptors get a boost to base speed, MWDs get nerfed, Afterburners get a boost, webifiers get a nerf. So nanos will actually get hit by missiles now - though their sheer speed reduces the effective damage from missile.
Nano ships will simply be vulnerable now, rather than being invincible tacklers.
Reply
Mellow said on 6:36AM 8-11-2008
No i dont think its going soft.. its just improvements
Reply
Winterblink said on 7:36AM 8-11-2008
Nano pilots are the minority overall, so in a sense most players are getting a boost and not a nerf. :D
But seriously, don't use the EVE forums as a guideline for that kind of broad statement like "EVE is going soft". You have to keep in mind that a LOT of who you see posting are alts of other characters, intending to artificially bloat an issue which they have been taking advantage of for quite some time now.
Removing the ability for players to become practically invulnerable in combat is not an indication of a softening of the game.. in fact it's quite the contrary.
Reply
Brendan Drain said on 8:28AM 8-11-2008
Oh, most certainly. I've always considered the forums as being EVE's vocal minority. When you realise that over 90% of the playerbase don't use the forum and a large proportion of them don't even speak english, it puts everything said and done on the forum into perspective. To the outside observer, however, the forums appear to represent the playerbase and I think it's important that people be informed that the forum rabble is all just hot air.
As far as I am concerned, CCP's dedication to EVE as a harsh world hasn't changed in five years and is unlikely to change any time soon. Most of the players complaining about changes forget that in the past five years, we've seen many other massive changes and every one of them has been good for the game. Do you remember when cruise missiles used to one-hit interceptors?
Winterblink said on 9:20AM 8-11-2008
As an interceptor pilot, yes of course I do. :) In that case, missiles were essentially instant hit for 100% of their possible damage no matter what (as long as you were within range). Sure the changes they implemented required missile-based chars to train additional skills, but in the end they could spend the time to train and get better than they were before. At the same time allowing other types of players to have a chance at reducing their damage similar to how turret-based damage could be mitigated by a combination of range and speed.
Of all the nano ships out there the Vagabond is the one which is being flown according to its role. It's meant to be a fast moving hard hitting ship. It's NOT meant to be be an invulnerable solo pwnmobile, which it currently can be. They'll still have their ability to move fast and hit hard, only now they'll be balanced.
dreamzane said on 8:08AM 8-11-2008
I want to agree that this is just about improvements, nothing else.
Reply
Wjowski said on 12:28PM 8-15-2008
Everytime someone brags about how 'skilled' they are at MMOs I laugh and link them to this game.
Reply