Now it would take a billion quid to topple World of Warcraft?
Filed under: World of Warcraft, Business models, MMO industry

Said the studio head, "Fantasy is very well serviced. I'd need a billion quid to take on WoW." He notes that the company is far more interested in tapping into cultural touchstones, like soccer, and cracks a joke about making a trainspotting MMO. He concludes, "When we set up Monumental three years ago I didn't want to be a game developer. I didn't think it was a very good business model ... [with MMOs, though,] you get one deal and it's there for 10 or 20 years, who knows. And that's really a good way to think about business ... The problem is obviously making a successful one in the first place."
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Reader Comments (Page 1 of 1)
ReijMan said on 12:01PM 8-12-2008
When do they start understanding its not about the money.. Its where your friends are. WoW was the first easy-to-jump-in MMO with decent performance on all computers. Thats it.
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ReijMan said on 12:03PM 8-12-2008
When do they start understanding its not about the money.. Its where your friends are. WoW was the first easy-to-jump-in MMO with decent performance on all computers. 1 billion (dolllar?) won't change that. Thats it.
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Jason said on 1:10PM 8-12-2008
Actually, a billion quid is probably closer to TWO billion dollars - get your rates straight, mate!
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Brian! said on 3:09PM 8-12-2008
This is stupid.
There was a time when no one thought you could beat EverQuest. I mean, how would you manage to get more than their incredible subscriber base of a few hundred thousand?!? They had fantasy locked up!
Right?
The fact is, WoW is a game and all games age and die. It might be around in 10 years. Heck since Ultima Online is still active, I would bet that WoW will be too.
My prediction: This is now the time of decay for WoW. There are too many MMOs coming out with a number of strong titles in the mix to offer a choice. Gamers "flock" too. So when WoW subscribers drop, they will drop in large groups.
WoW also suffers from it's own success. It has gotten to many people to try the game, but at the same time those people are getting bored of the gameplay. The expansions are largely more of the same-same, yet that is not all very inspiring.
WoW is also less casual and friendly. Yes, it WAS that game, but now the levels 1-60 are horrible. The reason there are so many ways to skip them is because almost no one is there. It does not work. Trust me, log into your toon in the mid to late 30s and find a group, after a couple hours you will realize how alone you are in the WoW world. WoW is a raiding/battleground game these days - neither of which is "casual" no matter how many "welfare epics" they add. Which, ironically, take more gameplay hours to receive than if you join a non-casual raiding guild.
And finally, WoW lacks the big key ingredient that would actually make it last longer... the interface and systems actively discourage community. What I mean by that is if you go to all the cities and wander around, the majority of the players are in their own worlds. There are almost no player created events, role-playing, or spontaneous interactions at all. When was the last time you decided to stick on local chat for all your conversations? WoW is a world where every character is on a cell phone 24x7 ignoring the others around them.
At least UO had a strong community (very strong) and EQ carried that over somewhat. Lack of community and community based tools is a major downfall to any MMO's longevity as many players will keep a subscription so they can still socialize. Well, according to reports from past MMO developers.
The ONLY thing it will take to kill WoW is someone with a strong creative edge. Maybe it will be Spore MMO? Who knows. But it will be one of those things you look back and think how obvious it is. We just can't see it yet.
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Wjowski said on 5:29PM 8-12-2008
Okay...
Firstly...the game's only had one expansion released so far. Claiming that their 'expansions' are all 'more of the same' is...dishonest to say the least
Secondly...less casual and less friendly? WoW's still one of the most user-friendly MMOs on the market, especially in regards to system specifications. As for being nothing but 'raiding and battlegrounds' that's a problem with most MMOs in general with the possible exception of EVE...
Thirdly....precisely what do you mean by the interface discouraging interaction? Instancing? Welcome to 2008. Instancing is now an integral part of MMO-dom and is likely to remain so for the foreseeable future. And that most of the instances in WoW are dungeons that require a group and/or raid (y'know...interaction?). At any rate the community in WoW, or any online game for that matter, is what you make of it, instancing or not.
And finally...lots of MMOs are still chugging along after WoW's release...and once WoW's been surpassed I suspect it will still be chugging along as well. Neither UO or Everquest are particularly special in that regard.
Brian! said on 2:41AM 8-13-2008
Actually, the expansions ARE more of the same, with a slight twist. As are most MMO expansions. I am not saying it is a bad thing, but I am saying that the expansions are not changing the WoW gameplay system from what it has been. Leveling is a casual affair until you hit the end, in which case guilding and scheduled play is the way to truly advance. Yes, you can casually run dailies and farm for badges, however if you actually look at how much time it takes to get enough badges vs. how much time you put in raiding - it is actually much easier to gear up. Thus, casual = having a RL schedule, not how many hours you play. This type of gameplay remains the same, even in Wrath (so far anyway)
And yes, WoW is friendly. However, LoTR is also very casual and friendly as another subscription game. Then, there are a number of free MMOs supported by microtranactions (such as Mabinogi) which are FAR more casual and friendly. Some of them are downright made to hang out and socialize in. They are full of user interaction on a level that dwarfs WoW. Finally, MUDs (and incarnations) are usually VERY social and friendly, yet the text interface is far from casual or friendly. Still, from a social standpoint, they are far more interactive than WoW. Last time I tried a MUD I was greeted by a live person and made felt at home within minutes of starting.
Since EQ hit the scene, MMO interfaces discourage interaction. And this is what I mean - you talk in a chat box constantly that has no relation to your avatar's actual location. When, in WoW, was the last time you walked by someone and overheard an interesting conversation, maybe joined in? If I jump into some of those free MMOs, the town center is abuzz with chatter, bubbles over people's heads everywhere. Yet in WoW I would stand in Ironforge (pre expansion) surrounded by hundreds of players silent as can be. The only person speaking is a wandering NPC merchant.
Further, on interfaces not encouraging interactions - WoW is set up to run an instance or PvP. Nearly everything about the game is aimed at that. UO had spells, skills and gameplay lifted from MUDs (which have even more) that targets interaction, not combat. Seriously, in UO, is there a point to summon a pet? No, it is just for fun. How about when you changed your appearance? The only person your fooling is another player. Again, some of the free MMOs are full of gameplay elements targeted at person-to-person play as opposed to person-to-environment play. And thus, the WoW interface has developed into a window great for PvE or PvP, but not for Community.
Last, I am not saying WoW will die as in it will stop running. No, I bet WoW sits around for at least 10 years. I was using the term as in "killer" being a new game that grabs a huge market share like WoW and that becomes the game everyone says, "no one can touch X" At that point, WoW will have a sharp decline in subscribers, but will maintain for a long time.
Again, WoW's success is it's biggest long-term problem. I think the original gameplay from level 1 to level 60 is brilliant. Yet I also think that it only works if there is enough critical mass in those levels. Every alt I level in WoW is a chore, not because I am leveling again, but because I can't find groups due to the lack of people at my level. Everyone is at 70 or powerleveling through the early content. Even Blizzard is adding tools to powerlevel through! So what happens when the level is 80, or 90, or 100? As time goes on we get farther and farther away from that brilliant gameplay. So, in order to keep feeding us that feeling, the expansions provide that great leveling feeling followed by the raiding feeling we have come to expect, and WoW needs to deliver.
WoW is like McDonalds in a weird way. They serve an easy meal. If they try and serve something else, then their not McDonalds anymore. So, you stick to your recipe even if it becomes the same thing over and over. Then other MMOs, say Jack in the Box come along and grab millions of customers. now that company is stuck with it's menu. The only difference is that computer games also have to suffer from evolving graphics. So it is almost as if their food gets less tasty over the years compared to the new flavors (graphics) made. They can upgrade like EvE or spin off a new chain (EQ2)....
Anyway, I am off topic. The whole point of this is to say, again, it is not about money that will dethrone WoW as the best game out there, it will be content. Yes, often content = money and it is true that people will want a large world to explore. But a billion dollar investment? I believe the next generation of MMO that takes the throne will be an evolution of what we have plus a good solid helping of a new way of thinking. Like a MMO without levels for instance as one way to depart from the norm.
recursive said on 6:51PM 8-13-2008
It's just a quip really, I doubt this is his professional estimation.
This kind of discussion sort of misses the point though, it's not about the amount of money you throw at it. Right thing at the right time ladies and gentlemen, can't beat it.
Personally I don't think fantasy is quite over in this genre as of yet though, just needs some better ideas than elves, orcs and their deratives.
Btw, the McDonalds comparison is getting really old. It's not at all alike, Blizzard's presentation is way better (not just graphics). It's not about the food at all, though it helps that you don't have to bring a fish knife to get some decent play in.
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