Massively goes to WAR: An overview of Healing careers for Order
Filed under: Betas, Fantasy, Classes, New titles, Warhammer Online

That's not a complaint you could possibly level against the men and women who heal for Order in Warhammer Online: Age of Reckoning. These stalwart soldiers of the faith, bastions of runic power, and masters of the arcane arts are front-line fighters all. They might not do as much damage as their DPS comrades, but they're certainly not all 'hanging out' near the back either. Join us for a stroll with the healing heavyweights of Order: The Archmage, The Rune Priest, and the head-cracking Warrior Priest.
High Elf Archmage

Casting healing spells adds a point of Tranquility to your High Magic bar. Each of those points improves the casting time of the other type of magic by 20%, or improves the potency of instant cast spells by 5% per point. That is, after casting five Tranquility spells, the next Force spell cast will be an instant cast (100% improvement) or would be 25% more potent if it was already an instant-cast spell.
This is fundamentally similar to the mechanics of the Goblin Shaman, but with a veneer of Elven refinement. Most crucial, whether you're healing or deep in the fray you're not going to be relegated to the back row: your fellow pointy-ears are going to want you up-front blasting away with that cannon of a staff!
Archmage Mastery Paths
- The Path of Isha: A path focused on healing and restorative powers.
- The Path of Asuryan: A path focused on offensive and damaging powers.
- The Path of Vaul: A path focused on hindering and weakening foes.
Dwarven Rune Priest

While all of the Order healers have a bit of the rough and tumble to them, the Rune Priest fills the most 'traditional' healing role in the faction. His arcane energies are focused entirely on creating those magnificent dwarven runes, be they for healing or hurtin'. His mastery paths clearly illustrate his role as a support class, with the player able to decide what range the Priest is best suited to heal. The Rune Priest (and his mechanical buddy the Zealot) is the most 'pure healer' of all the healing classes in the game. The designers point him out as the class aimed at folks who want to be the very best at healing their faction.
Even so, in combat the Priest is far from a back-row participant. He's got a number of major blasts to add to any fray with the greenskins, and players of all stripes are sure to love his ability to add short-term offensive and defensive powers to their skillbars.
The stuntie lineup is three strong, and the Rune Priest plays a powerful role in the center of that triad. Watching them rush into the fray alongside their Ironbreaker and Engineer comrades is inspiring; with the Black Orc towering above the diminutive healers it can be something of an effort for the dwarven lineup to press into the Greenskin ranks. Watch a high level Rune Priest demo his powers in the video below:
Rune Priest Mastery Paths
- The Path of Grungni: A path focused on immediate, direct effects.
- The Path of Valaya: A path focused on longer-duration effects.
- The Path of Grimnir: A path focused on wide-area effects.
Warrior Priest

While the Archmage is a glass cannon and the Rune Priest is a solid wall to set your back against, the Warrior Priest is a blunt instrument. He solves all problems with a basic "hammer to the face" approach. For the Warrior Priest, faith is just as much a hammer as the actual mace they wield, just another tool in their arsenal against heretics and demons. These headcrackers are far out in front when Empire forces go into battle, and all of their powers support that type of gameplay. Most of their basic abilities tend towards the "melee-with-bonuses" variety, with each smash and spell fueling a Righteous Fury inside the caster.
When enough Fury is built up, the Priest can blast out healing and more powerful destructive spells on a massive scale. Sigmar is his watchword, and in battle the warpriest is something to behold. Along with his mechanical doppelganger, the Disciple of Khaine, this holy roller is probably one of the biggest departures Warhammer Online takes from 'normal' healing mechanics.
Standing at the back and healing simply won't work for this guy at all, and taking one into the fray will prove the old D&D addage: Priest are overpowered.
Warrior Priest Mastery Paths
- The Path of Salvation: A path focused on healing and restorative powers.
- The Path of Grace: A path focused on melee attacks and protective effects.
- The Path of Wrath: A path focused on melee attacks and weakening effects.















Reader Comments (Page 1 of 1)
Dassaace said on 11:45AM 8-20-2008
Not a WoW fanboy but this video does give me the feeling the combat system is really slow and the graphics do look a lot like WoW but more boring look. But it may be just a bad location.
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Pingmeister said on 3:31PM 8-20-2008
Interesting choices but the label "Healer" still sends shivers down my spine from all the other MMOs I've played.
Never again for me.
Typical MMO:
"3 Warriors LFG with Healer!"
"3 Warriors LFG with Healer!"
"4 Warriors LFG with Healer!"
"4 Warriors LFG with Healer!"
"4 Warriors LFG with Healer!"
"5 Warriors LFG with Healer!"
"Great, thanks for joining us! Okay Pull!"
"WTF HEALER WHAT ARE YOU DOING!?!?!? WE ONLY HAD 14 ADDS YOU CAN'T KEEP UP?!?!?!?"
"WAIT DON'T LEAVE WE'LL TRY AGAIN"
"5 Warriors LFG with Healer!"
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Larry-Steve said on 3:14AM 8-21-2008
Sounds about right.
This article might screw the people that end up playing a Warrior Priest or Archmage though.
The tanks and DPS are again, as usual, going to assume that any Warrior Priest or Archmage are healers, or should heal, leaving their non-healer masteries unwanted by groups.
Hopefully this doesn't happen, but it has in just about every MMO. DAoC's been running 5-6 years 'ish and still no one plays Smite Clerics.
Kurenaii said on 6:09AM 8-21-2008
People don't play smite clerics because smite clerics were nerfed way back in the day. Prior to SI release, smite clerics were all you would see. You would be hard pressed to find "healing" clerics as it were. Most builds were simply 44 Smite, rest into buffs and heal. Whereas in the other realms, people had more of a choice.
In Midgard, Healers had multiple roles to play. They were main CC as well as the main heal class for the realm. In Hibernia, you had buff druids as well as heal druids (pet druids were the overlooked line of that class). People didn't stop playing smite because they couldn't get groups. They stopped playing smite because it wasn't a wizard in chain anymore.
Santo said on 4:37AM 8-21-2008
In the beta, Archmage has become my favorite class. Why? It's the only one that can shoot LASERS from his EYES. Hell yeah.
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mike said on 10:13AM 8-22-2008
well if you look at the mastery lines they only buff like 4-5 of your abilities(plus the extras you get in the line) and just using shammy as an example the healing path doesn't buff your HOT and your small heal+hot spell.
Basically what I'm getting at is just because you spec one thing doesn't make your other path's skills useless like some MMOs
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Flugel said on 8:33PM 8-25-2008
I myself leveled a Warrior Priest to 11 during the Preview Weekend this past weekend and although I don't really want to say it, it's kind of like playing a Paladin in WoW, just better.
@ Dassaace - Where the hell have you been? The graphical side of this game is above WoW, it has a much more realistic feel while WoW kind of teeters on the edge of a cartoonish look.
Also, the combat system isn't slow at all. Maybe in PvE when you are grinding mobs or what have you, but as soon as you get in the fray you will be lost in the flurry of weapons and bodies.
@Pingmeister - I really believe WAR is going to offer us quite a few things that are a few steps away from the "traditional healer," i.e. Even if you are playing a Warrior Priest, as it says in the original article...
"These headcrackers are far out in front when Empire forces go into battle, and all of their powers support that type of gameplay. "
With out using the talents at your disposal you are going to run out of Righteous Fury (RF), thus, you won't be able to heal anymore hm? So..you are still in the fray helping to put out some damage while you regen your Righteous Fury.
WAR looks promising, unfortunately we still have some time to wait before we can really get into the game :).
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