Massively Speaking Podcast Episode 19 (WAR NDA-lift edition)
Filed under: Podcasts, Culture, Warhammer Online, Massively Speaking
Massively Speaking Episode 19 is all about WAR! This is our post-NDA lift podcast all about Warhammer Online: Age of Reckoning. Michael and Shawn are joined by our two other dynamic WAR Beta reporters, Dan O'Halloran and Kyle Horner. Come sit with us for a chat entirely about this fascinating game as we talk about RvR, class balance, public quests, the tome of knowledge, and much much more!Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!
Update: We had a glitch where episode 18 was showing up instead of episode 19, but it should be corrected now. If you incorrectly downloaded the wrong episode force-reloading the episode 19 should work correctly. Sorry about that!
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Read below the cut for the full show notes.













Reader Comments (Page 1 of 1)
Stefson said on 3:10PM 8-20-2008
I really enjoyed the podcast. Also shot you guys an email with some questions about some issues you didn't adress.
Can't wait for the next pod :)
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Bill said on 6:11PM 8-20-2008
Sweet--but where are the show note?
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ScytheNoire said on 2:36AM 8-21-2008
Excellent podcast.
I love the WAR haters, but they can hate all they want, they have no idea what they are missing out on.
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beeb said on 9:56AM 8-21-2008
great 'cast. thanks
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Rednights said on 11:25PM 8-24-2008
Good episode ... bit flimsy on the details for people who do not keep up with WAR news / blogs. I for one had no idea what exactly a public quests even was while they spoke about it for one hour. So yeah ... please keep that in mind next time please ... or you'll lose half your audience.
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roddlez said on 3:09PM 8-27-2008
Great info, thanks!
First, it's great to hear that grouping will come back into the norm. It's my belief that grouping and creating new friendships are a big part of what keep players playing a game for the long term (that and challenging-but-rewarding high-end game content). Not since the first-gen MMO's (UO, EQ, and FFXI), have games been so group-centered/dependent from the get-go, where mobs (or PvP) are so challenging/risky you were practically forced into grouping and where groups were so much more efficient in terms of XP-over-time. I'll be really interested to see (and happy) if grouping does come back into style here.
I'm also interested to play the classes for myself. Interesting mechanics and cool flavor sound like what I need, but I've fooled myself into believing new class mechanics would be great in other recent MMO entries (Vanguard, LoTRO, TR, AoC), but have been Massively Disappointed (TM) with them.
Anyway, thanks...this podcast leaves me very hopeful...*destruction rules*
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