Ask a WAR Beta Tester: Greenskins and Chaos and Dark Elves, oh my
Filed under: Betas, Fantasy, New titles, Warhammer Online
The road to Wahammer Online's release has been a lengthy walk for everyone. We've all been through ups and downs, but now that it's almost here we're more than happy to answer whatever questions are floating about your minds. So, in our second installment of Ask a WAR Beta Tester, we offer up some insight into the cut careers, leveling time and other questions of intrigue. All for the sake of satiating your burning desire to know more. Of course, we know that no matter how many answers are given there will be more questions asked. So if you've got something banging around in your brain that we haven't addressed, feel free to post a comment containing your question.InfoMofo asked...
"If I roll a Dark Elf, and my friend rolls a Greenskin, how much time will it take before we can be playing together?"
Not longer than most could bear. It doesn't take very long for a player to come across a flight master, who is able to send players to any starting area for a small fee. In my experiences during beta, the flight masters start showing up in quest hubs towards the end of your starting zone. So if you want to level a bit through say, the Greenskin area as a Shaman before moving onto the Dark Elf or Chaos starting areas it shouldn't take you very long at all. Or, you could most possibly travel directly to a flight master at level one. Although, I would recommend grabbing a few levels in your starting area if only to help make the trip through both yours and your friend's zone easier. It only takes fifteen thirty minutes at the most to do.
FailedNinja asked...
"Can you give some rough leveling numbers? How many hours to reach level 10, 20, etc.?"
Most of my experience has been with leveling from 1 to 10 and so I'm the most familiar with that spread of leveling. With that in mind, I can certainly say that it doesn't feel like level 10 consumes much of your time, although Warhammer Online has a way of making time pass faster than you think it has. So by the time you've gotten to 10 you shouldn't feel like it took you forever, because your time will have been consumed by Public Quests, Scenarios and probably some open world PvP here and there too. If you're looking for a hard number, I would say around an evening of serious playtime for a hardcore player to clear the first tier. Or in other words, around three to five hours, depending on how casual you are about things. Otherwise, it could take a more laid back player around a few days of regular evening playtime. Granted, I'm speaking about playing through the zone without sight-seeing or any kind of sidestepping. Warhammer Online is pretty good about rewarding those who venture of the path less traveled. It almost encourages it with some of the unlockables you discover in the Tome of Knowledge.
As for level 20 and 30, those are obviously going to take longer with each higher tier. My best guess is that those zones, leveled through in order, will probably take less time than over games such as Lord of the Rings Online or World of Warcraft. The reason I say this is because a lot of the game is focused on leveling your PvP rank and not just your -- for the lack of a better term -- PvE rank. While there are plenty of regular quests, Public Quests and some dungeons there are also armfuls of PvP quests, Scenarios, open-world PvP and of course the capital cities that happen to be filled with everything above.
So long explanation short, it hasn't haven't ever felt like leveling through the zones was the primary experience in Warhammer Online. It's always been a mixture of RvR and different forms of leveling. As a bonus, the game doesn't seem to contain any deadzones where you have to just grind out mobs. You'll always have something to do, which should ease any leveling pains you typically experience in other games.
Chris asked...
"Can anyone comment on their impressions of the cut classes?"
Unfortunately I can't tell you anything about the Black Guard, because it was never put into beta testers' hands. I do know that it's the mirror to the Dwarven Iron Breaker career and had a mechanic that was very much similar to grudges. However, for the Black Guard it was called "Hate" instead. There are some NPCs in the game that appear to be wearing what looks like could be high level Black Guard armor. They look really, really cool. I'm not sure if that's a form of comfort or just pouring salt on old wounds. Hopefully we'll see the return of the lost careers.
As for the Choppa, Hammerer and Knight of the Blazing Sun, they haven't been in the beta for quite some time now. Back when it was available, I mostly played the Choppa (green is da best!) and can tell you it was a career with a lot of promise. The last time I played it was late last year, just before the original beta shutdown that lasted a couple of months. Its mechanic was all about building up a huge WAAAGH! rage and going crazy for several seconds. During that time, the Choppa would glow red and unleash some particularly nasty abilities. It was a lot of fun to play, but probably would've needed some serious balancing tweaks. I do hope we see the the career make an appearance in the game sooner rather than later.
The Hammerer is the Choppa mirror, so its mechanic -- while different flavor-wise -- was the same. Build up lots of angry Stuntie rage and smack at things with either one really huge hammer or two hammers at once. Although I kind of felt like a Hammerer with two hammers looked a bit like the Warpriest and a Hammerer with one resembled the Iron Breaker. So we could see a slight change in whatever Mythic eventually presents as the Dwarven melee DPS. I remember seeing a lot of Hammerer players running around during that phase of beta, so I think that Mythic will bring it back.
The Knight of the Blazing Sun was much like the Chosen in terms of having auras it could interweave at will. Flavor-wise the career saw lots of armor featuring fire, flame and sun imagery. Oh, there were also pantaloons. Oh my, how there were so many puffy pants.
censorman asked...
"Is there an overpowered class?"
No, not in the sense that one single class can win in each and every PvE or PvP/RvR situation. There are careers (WAR's term for classes) that tend to have an easier time of things depend on the situation at hand. For instance, a Witch Elf is going to fair better at running into an open world RvR situation and killing something quickly before fleeing danger than say, a Chaos Magus. That's just how the Witch Elf is designed, though. It haven't actually ran into a situation in the past month or two where one class was completely dominating most situations. Mythic is still tweaking small things, however.















Reader Comments (Page 1 of 1)
8-28-2008 @ 11:27AM
danarchy said...
"Is there an overpowered class?"
Im guessing by your response you didn't spend much time pvp'ing the the 31+ phase of beta hehe. There are two classes that were completely imbalanced, bright wizard and runepriest.
More specifically they had specialization lines that could make them damn near invincible. The dot line for the bright wizard did more damage than any healing class could possibly keep up with. The runey has so many "bubbles" and hots that it is simply impossible for less than 3 players combined to kill one. And the whole time the runey is doting and blasting you.
Mythic had already started addressing this it seems and I have no doubt it will be fixed before release, just fyi
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8-28-2008 @ 11:30AM
brandon said...
I call BS on that first question. I played for many hours over the weekend, didn't see a flight master once.
That said, I really do love the PVP in this game, and am looking forward to its release.
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8-28-2008 @ 11:53AM
Andy O. said...
Game seems interesting. I picked up a pre-order just so I could try the open Beta, but I don't see myself buying into this game too much. Reminds me of EQ1, tons of classes, and a few are bound to be lemons.
Balance, the bane of MMOs I guess. Good luck Mythic, I think you have a winner on your hands here!
-A.
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8-28-2008 @ 12:33PM
Ninevah said...
There's a flight master at each warcamp for each area. The warcamps are always around the RvR sections in the zones. For the Dark Elves, I would get to it around level 9 or 10. It was easy to miss it completely if I was just doing PvE stuff 'cuz there aren't many PvE quests that direct you there. I would recommend to Mythic that they add in some to at least tempt the PvE players into trying some of the RvR stuff.
Having played a LOT of the Dark Elves, I have to say that not having a tank really sucked. In the PQs, either we would get an occasional Black Orc or Chosen to come over and join us (rarely) or the Disciple of Khaine had to heal tank the Champion (aka Elite) or Hero (aka Boss) class opponents.
DoK's could definitely do it thanks to the HoTs that they get, but it's not ideal. (ok, admittedly, since all your healing adds to your contribution for a Public Quest, you could really rack up some nice scores due to all the healing you throw on yourself) In fact, with 2 DoK's we could actually allow a Sorcerer to tank a Hero enemy. It was funny to see the Sorceror keep warning everyone that he didn't know how long he could last when the other DoK and I just laughed and kept throwing HoTs on him.
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8-28-2008 @ 2:58PM
danarchy said...
"Having played a LOT of the Dark Elves, I have to say that not having a tank really sucked"
In the last couple phases of beta I played a black orc (green IS the best!) and ran him to the darkie starting area's both times. The great thing is you get like 3 or 4 healers following you around the entire starting area lol.
It is REALLY difficult for new players to find the flight masters though. Even after playing in beta's for the last few months I still have a hard time of it when I play a new race for the first time. There should be a flight master in the first couple starting areas, especially for those playing with friends that roll other races so they can group up.
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8-28-2008 @ 3:25PM
VoodooU said...
I have to agree with the assessment on the bright wizards. I was rarely in a RvR match that there weren't 3-5 of them in their spamming AoEs.
It's easily the single biggest mage class played that I saw through the beta, and having tried bright wizard, magus and sorcerer the damage output for the BW easily trumps the other two.
Combine this with the warrior priest who soaks a serious amount of damage as compared to the zealot or DoK and it's hard to say the class isn't a tad overpowered.
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8-28-2008 @ 3:27PM
Waiting... said...
The flight masters aren't like in WoW - you won't come across them in every major area, and you won't use them in the same way. They're not so much a taxi service as they are a mechanic for getting you from zone to zone.
That's fine, I actually liked the distinction.
It would be nice to have some quests that direct you to the Warcamps though, much like every PQ seems to have a quest or two associated with them. You can't shake a stick without getting a quest to go into a PQ zone, but finding the Warcamps can be difficult until you notice the trick - just head to the big RvR zone on the map, there's sure to be a camp or two nearby. ;)
I did the same thing Dan did with my Chosen and it was pretty rewarding being one of maybe 3 or 4 tanks around. That's something I'm seriously considering come launch.
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8-28-2008 @ 11:16PM
Jeromai said...
No problems finding the warcamps here. Just dropped dead in an RvR zone and poof. Warcamp. :)
Realizing there was actually a flight master there took a little longer. After hearing some beta player mention there actually -was- a flight master in the warcamp, it took a while of searching to find him.
WAR's doing a great job dropping cookie crumbs for all Bartle types. As an inveterate Explorer, I was thrilled to find the Lair of Silveroak and get the tome unlock. Nice aside from the clear-cut railroad of tiered increase most people seem to prefer.
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8-29-2008 @ 12:19AM
Ninevah said...
Yeah, many times I thought of making up a new Chosen and just marching him all the way to the Dark Elf starting area. I just couldn't get into the flavor of Chaos for some reason, though. Maybe I'll have to try again in the Open Beta to see if it's worthwhile. I certainly know I always tried to group with the one or two tanks around in a PQ so I could heal them and keep their butts alive.
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