PAX08: Day two impressions
Filed under: Real life, Culture, Events, real-world, MMO industry, Hands-on
The second, and arguably largest day of PAX 2008 is behind us, and we thought we'd get you up to speed on our ongoing expo impressions. Saturday was packed with some exciting panels from the MMO developer community, such as one accurately called "NCsoft is kicking @r$e at PAX!" This panel was all about the many games published and developed by NCsoft, including the much-anticipated Aion, new exclusive info for the City of Heroes franchise and more chances for players to get their DNA into space with Tabula Rasa's Operation Immortality.
Later in the day there was an exclusive showing of Warhammer Online in a more "closed" setting where Paul Barnett and Jeff Hickman showcased the features of the game. Then there was an ArenaNet panel that ended up being a full house with an endless line waiting to get in almost an hour before it began. This panel was especially exciting to this blogger as the ArenaNet devs ran down a history of Guild Wars over the past three years, and told us a tiny bit of info on Guild Wars 2 that we'll be reporting on later. Check out the still-growing gallery below and stay glued to Massively for more of this weekend's PAX 2008 coverage.
Later in the day there was an exclusive showing of Warhammer Online in a more "closed" setting where Paul Barnett and Jeff Hickman showcased the features of the game. Then there was an ArenaNet panel that ended up being a full house with an endless line waiting to get in almost an hour before it began. This panel was especially exciting to this blogger as the ArenaNet devs ran down a history of Guild Wars over the past three years, and told us a tiny bit of info on Guild Wars 2 that we'll be reporting on later. Check out the still-growing gallery below and stay glued to Massively for more of this weekend's PAX 2008 coverage.






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Reader Comments (Page 1 of 1)
byrdpyper said on 12:10PM 8-31-2008
Sins would be a great game if they would actually work on making it so multiplayer games don't desync after more than 5 minutes. Or even better... not desync at all. In this day and age of mulitplayer games, totally not acceptable.
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Jester said on 12:24PM 8-31-2008
I've only ever had a desync problem after hours of gameplay when fleets got so huge someone's lan connect couldn't handle it.
jp said on 2:56PM 9-01-2008
yea, I've never had a desync problem. And I run all settings at max and don't host any games. Not sure what's giving you the problems.
Also, Advant are a buncha pain in the ass, dicks wads.
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