Developers and operators: Speak for yourselves!
Filed under: Culture, Forums, MMO industry, Opinion, Virtual worlds
The development and operation of MMOGs and virtual environments isn't easy. Complex software systems, networks, game balancing and user-generated content are subtle and difficult to wrangle, and if you think that's hard, have a go at customer support, public-relations, community management or forum moderation sometime. None of these are easy things, they take expertise, time and money to get right -- and each one of them is easy to get wrong, even with all that expertise, time and money.
When you add all of that to the subjective opinions of the customers, it isn't hard to see why critics and criticism abounds around every game and every virtual environment. Some of that criticism is well-warranted, and some of it is completely baseless (and all points in between). Everyone's got an opinion.
Critics, however, are not your main problem when you, as a developer or operator are trying to manage your message and your public relations. Your big problem is apologists in particular, and more generally, people who choose to speak for you. Because if you're not going to speak for yourselves, by golly, others are going to speak up in your place.
Fundamentally, you have a relatively straightforward choice in front of you. You can speak up openly and honestly, take responsibility, respond to criticism and deliver your message -- or let others decide what to say about your plans, goals, and policies. The latter skews your customers' perceptions of you beyond all recognition. It distorts otherwise useful feedback beyond all usability. It feeds baseless criticism, but also fosters substantiated negativity.
Substantiated negativity sees likely negative outcomes based on a pragmatic assessment of documented performance so far. Sure, you're probably trying to make this feature, patch, alteration or class-rebalancing/nerf work better than the last ones did -- but unless you tell your customers how, why shouldn't they expect more of the same? After all, there's no available evidence to substantiate a more positive outlook, other than unmanaged and unfounded hopes from your apologists.
This is a long, and difficult road to start, if you are already established and operating a product or service. Take a look at your forums, and at your customers' own blogs. In the absence of information from you, there is truly vast and daunting breeding ground of people telling others what you are, have done and are going to do -- much of it wrong or distorted or occasionally just plain loco, because it has none of your own speech to reference.
Your PR message, the fundamental communication of your actions and your ideals to your customers and would-be customers is being Chinese-whispered into bizarre scenarios and wild, misleading constructs, for no other reason than that you don't speak up clearly and publicly for yourselves. Does that seem frightening? It should. It is.
The good news, is that the process is accretive. The more of your words you put out there in highly visible places and into conversations, the more can be pointed back to, and the easier the road becomes, and the clearer and more transparent you become.
Some of that baseless criticism is never going to go away, because people are people after all. You have the opportunity, however, to control it by simply speaking up. Though, you had better be honest, because attempts at deception or evasion will get you torn to bitter and bloody shreds by your customers.



















Reader Comments (Page 1 of 1)
recursive said on 2:26PM 9-08-2008
I'm assuming this is mainly aimed towards the people over at Linden's, though some of it's comments can be applied elsewhere as well to some extend.
However, I doubt apologists are the bigger problem over critics, critics can offer up speculation as well, often very vocally (to the point where some companies decide the extra hasstle of managing a community on their own isn't worth it). Also, if anything I'd think apologists'd thrive on of overpromising ("no MMO is ever ready at release"), which often is a lot harder to refrain from if you're creating something you care for.
It's a thin line to walk, though you offer some compelling points to keeping your finger on the pulse of things.
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Tateru Nino said on 3:05PM 9-08-2008
This issue is quite a common one in a variety of MMOs. Funcom's AoC, for example.
recursive said on 3:34PM 9-08-2008
Interesting take. I would argue Funcom made quite a bit of money off apologists and speaking up too much.
They've been more conservative since launch (though I feel they still overpromised a bit during the initial salvage), but I wouldn't say they've been silent. And they may still redeem themselves, if the critics let them. It's convincing the critics they have to worry about in their case though, not the other bunch. Though I agree communication is a good way of getting those turned (if they survive long enough).
If you're talking customer support specifically, yeah plenty of work could be done there for a lot of communities. If your honest, consistent and open (I'm sure there's a cool acronym in there but I'm tired) in the long run that'd surely do more good than bad.
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