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Guild Wars companions: M.O.X. the golem


M.O.X. is a new mechanical golem hero available to anyone with all three Guild Wars campaigns. You can obtain him just outside of three major towns: Lion's Arch, Kaineng Center or Kamadan. Players need to be at least level 10 before M.O.X. will be unlockable to them.

M.O.X. is a Dervish class, which allows him the unique ability to assume the Avatar forms differently than other Dervishes. In our M.O.X. gallery, you'll see screenshot examples of each of his five Avatar forms, as well as other interesting visuals concerning this hero (he falls apart when defeated!). This golem hero is also the first hero to be restricted from PvP use, due to his size and hidden weapons. He is also the only hero that can be added to the Hall of Monuments without an armor upgrade, since he has none.

Once you first obtain M.O.X., you'll receive a Golem User Manual that acts much like the many other manuals and guides given to characters since the introduction of Eye of the North. In this manual, you'll find all the information you'll need to unlock the quest Zinn's Task. This will then take you through a chain of three more quests that many are praising as some of the most interesting and most challenging to date for Guild Wars. Let's just hope they don't "balance" the difficulty for those who can't seem to finish them in one try.

Continue onward to the Fire Imp>>

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