Warhammer Online's launch server names announced
Filed under: Betas, Fantasy, Launches, New titles, Warhammer Online

It looks like there are going to be four types of servers at launch: Core, Open RvR, Roleplay, and RP/Open RvR. The site details what each of these terms mean. As always, the concept of RP is a touchy subject; here's what players rolling on the RP servers are getting themselves into - "These servers are for those players who enjoy truly immersing themselves into the Warhammer lore by acting as their characters' personalities in-game. Players who opt to participate on a Role Playing server must agree to far more specific rules regarding naming, and it is suggested that players would adhere to WAR or high fantasy conduct and behavior." Click below the cut for those NA server names!
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North American Server List
Core
Core
- Red Eye Mountain
- Skull Throne
- Badlands
- Sylvania
- Volkmar
- Monolith
- Saphery
- Thorgrim
- Heldenhammer
- Sea of Claws
- Wasteland
- Sea of Malice
- Drakwald
- Ironfist
- Drifting Castle
- Hochland
- Wolfenburg
- Dark Crag
- Praag
- Wurtbad
- Stoutheart
- Artois
- Southlands
- Bugman
- Phoenix Throne
- Skavenblight
- Avelorn
- Chaos Wastes
- Tower of Doom
- Vaul's Anvil



















Reader Comments (Page 1 of 1)
MightyIdle said on 6:12PM 9-11-2008
"Players will be chickened when entering an area that is two tiers below their level (ex. A Tier 3 player entering a Tier 1 area.)"
Ok, I'll bite. What is 'chickened'?
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C.A. said on 6:27PM 9-11-2008
You literally get turned into a chicken with 10 hp and an attack that does 1 point of damage at a time. Presto-chango ganking solved (Mostly, since tier 3 will be up against maxed out players at times with this change)!
On the core servers it happens any time you enter a lower level RvR area, even if it is one tier lower.
Trema said on 6:27PM 9-11-2008
Chickened is pretty much what it sounds like... you turn into a little chicken (literally) with one HP.
And, as far as realm selection goes...is it safe to say that Open RvR is pretty much like PvP servers in WoW... and Core is akin to PvE?
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Wildhammer said on 8:13PM 9-11-2008
Not exactly. Things like morale abilities, collision detection, and tactics really change the dynamic of the game's combat. They allow people to use actual battle strategies, and not just "get there first and get X acheivement before they do", and the like.
Formations can be made and front lines can actually be held. That kind of thing. It allows for more creativity on the battlefield.
Darkthunder said on 1:02AM 9-12-2008
Is it possible to read the exact rules for each servertype somewhere?
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duramas said on 1:33AM 9-12-2008
Core = you must be flagged for PvP to be attacked in PvE areas
Open = you are always flagged for PvP
So on open you can be PvEing and be killed by the other faction in PvE areas but on the core servers you would have to be flagged for it. That happens by doing it manually, attacking someone that is flagged, or going into an RvR area then back into a PvE area.
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disqord said on 11:28PM 9-14-2008
Also, keep in mind, for those of you looking to play a Healer-type class in WAR; assisting a flagged player ALSO flags you, on a Core server. So don't be surprised if you heal someone during a contested PQ and get ganked when you're not paying attention
Craig said on 6:44PM 9-14-2008
For server info:
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=252
Reply