Skip to Content

AOL Games

Console MMOs from a reverse perspective: Can they succeed?

Filed under: Business models, Culture, MMO industry, Opinion, Consoles

In the first of a promised series of articles concerning MMOs on a console platform, Jim Pwnage of Xboxoz360gamer.com gives us a discussion on the importance of communications to a cross-platform MMO. He starts off by making a general introduction to MMOs, seemingly directed at console gamers. If this is the future of the genre, we might as well get used to it.

This first installment discusses how voice communication is essential to a console MMO. No one wants to be typing out their commands or guild chat on a console, and voice chat among 100+ people would be chaotic to say the least. So his solution is a way to join and leave smaller conversations more easily. Wouldn't that defeat the purpose of massively multiplayer though? It's an interesting thought, and we look forward to the next part of this series.

Reader Comments (Page 1 of 1)

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 78, for Wednesday, November 25th, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Two years of Massively features
Fallout MMO Concepts
EVE Online Postcards, part 2
Halloween 2009
DDO Tour - Update 1
EVE Online postcards part 1
Bizarro Gallery
LotRO: Siege of Mirkwood Developer Tour