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Console MMOs from a reverse perspective: Can they succeed?

Filed under: Business models, Culture, MMO industry, Opinion, Consoles

In the first of a promised series of articles concerning MMOs on a console platform, Jim Pwnage of Xboxoz360gamer.com gives us a discussion on the importance of communications to a cross-platform MMO. He starts off by making a general introduction to MMOs, seemingly directed at console gamers. If this is the future of the genre, we might as well get used to it.

This first installment discusses how voice communication is essential to a console MMO. No one wants to be typing out their commands or guild chat on a console, and voice chat among 100+ people would be chaotic to say the least. So his solution is a way to join and leave smaller conversations more easily. Wouldn't that defeat the purpose of massively multiplayer though? It's an interesting thought, and we look forward to the next part of this series.

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