Patches pose a problem for DC Universe Online cross-platform play
Filed under: Super-hero, Launches, New titles, Patches, News items, DC Universe Online

Cao said that cross-platform play is still high on the priority list, but no definite promise has been made because delivering game updates to PS3 users is a very different process than delivering them to PC users. SOE is still trying to figure out how to do simultaneous updates on both platforms.
We've heard about this problem before, of course. Funcom is facing something similar as it works to port Age of Conan to the Xbox 360. SOE is in a good position to deal with it though, since it is actually a part of the company that's responsible for the PlayStation Network authentication process. "I think if anybody is going to do it and make it simultaneously seamless for people it's going to be us," said Cao. "It's just that we haven't done it yet, so we don't like to promise what we haven't delivered yet."
















Reader Comments (Page 1 of 1)
RogueJedi86 said on 12:46AM 10-01-2008
Why is it a problem? Square Enix has been doing it for years on the PS2 and 360. Why doesn't SOE just call them up, see how they did it? They did it on the PS2 to boot, doing it on the PS3 can't be that much harder.
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koehler83 said on 2:33PM 10-01-2008
PS3 certification is obviously different than PS2.
I still don't see a problem though. Why not just release both once the PS3 update has been certified?
Just keep your testing rigorous to limit the need for emergency patches.
RogueJedi86 said on 4:16PM 10-01-2008
Maybe we could ask if anyone plays FFXI on a PS3 using reverse compatibility with their PS2? If they can do that, then doing an mmo entirely on PS3 can't be that hard.