EVE server upgrades open possibilities for 1000+ player combat
Filed under: Sci-fi, EVE Online, Forums, Game mechanics, MMO industry, PvP, News items

There's been much talk of late about EVE Online's servers and the underlying technology that powers over 5000 solar systems in New Eden. CCP Explorer's latest dev blog, "EVE64", focuses on the tech side of EVE, and discusses StacklessIO, the blade cluster, and the migration of the EVE servers to 64-bit.
The server enhancements, while not without some issues, are showing some promise according to CCP Explorer. "This Monday, 29 September, we saw a fleet battle with over 1100 pilots reported in local. Field reports indicate that the fight was quite responsive for the first 10 minutes but then the node 'missed its heart beat'... and was removed from the cluster...," he says. Despite such setbacks, it's good to see that CCP is doing something about the server issues resulting from an ever-increasing number of pilots in New Eden. Player response to this dev blog seems positive, with a few reporting their experiences being in combat with 1100+ players on the official forums, and even more players weighing in on the server changes at Scrapheap Challenge.













Reader Comments (Page 1 of 1)
ScytheNoire said on 12:08PM 10-02-2008
CCP has always impressed me with the depth of EVE, it's economy, it's single server, and the loyalty of it's community. EVE isn't my type of game, but I'm damn excited to see what CCP can do with World of Darkness. Can't wait for that one.
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