Are you ready for EVE Offline?
Filed under: Sci-fi, EVE Online, Business models, Game mechanics, Opinion
Zubon over at Kill Ten Rats has written a bit of commentary about skill training in EVE Online. As players subbing multiple accounts used for different purposes know (particularly when training up initial skills), a fair amount of time is spent logging in and switching skill training, and not always so much actual gameplay seen with those characters. So, he suggests the idea of "EVE Offline" -- an extension of the game, played via a website or accessible with a mobile phone. The point of EVE Offline would be to turn skill training into its own game, not a peripheral activity related to EVE's standard (client) gameplay. He presents this idea in the form of a CCP deal announcement, laying out the conditions and terms of the fictional EVE Offline. Tongue-in-cheek or is there a serious point? You decide. The post is ultimately a way of asking: How many EVE players essentially do this anyway with their characters, paying the full subscription price but not getting enough play time on those alts?





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Reader Comments (Page 1 of 1)
DrunkenPandaren said on 12:58PM 10-04-2008
I thought EVE offline was called the X series.
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Mythic said on 5:21PM 10-04-2008
I think there should be a web client to access skills training and the market, so we can trade/train skills while not on our main graphics enabled computer.
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Austin said on 8:53AM 10-05-2008
To some extant this already exists in the form of progress quest:
http://progressquest.com/
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