Skip to Content

Massively looks at the best free to play games
AOL Games

The sport of WAR's RvR

Filed under: Fantasy, Game mechanics, PvP, Warhammer Online, Opinion


As a game that has promoted its PvP aspects so much, Warhammer Online's Realm vs Realm feature has become a big hit among players. In a recent article over at Eurogamer, they analyze the sport aspect of WAR's RvR system, and what makes it different from the PvP in other MMOs.

This article touches on many key points, including collision detection, control point logistics and more. However, this article is not simply another praise-fest. On the subject of what Mythic got right or wrong in RvR: "Right: always ensuring you've got something fast, satisfying and combat-centric to achieve, with none of the waiting around and grinding of... well, I won't bring up That Other Game here. Wrong: guarding capture points for a set number of seconds, or running a flag to specific spots to score points is so inescapably gamey, so artificial."
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Reader Comments (Page 1 of 1)

Massively Features


Featured Games

Events Calendar

NameDate
Global Agenda Closed Beta July 24 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Aion Launch Sep 22 2009
Cities XL EU Launch Oct 8 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 61, for Wednesday, July 15th, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Aion: A closer look at the Mage: the Spiritmaster
Aion: A closer look at the Scout: Ranger and Assassin
Hands on with Cities XL
DDO Unlimited Tour
Earthrise wallpapers
Runes of Magic: The Weeping Coast
Aion Beta: Asmodian Ascension Quest
Aion Beta: Asmodae