EVE Evolved: The cost of failure
Filed under: Sci-fi, EVE Online, Economy, Game mechanics, Guides, PvP, Tips and tricks, EVE Evolved
The harsh death penalty in EVE Online is something that's talked about a lot. I even touched on the issue myself when I compared EVE Online's style of PvP to Age of Conan and when I investigated the phenomenon of suicide ganking. In EVE, your ship being destroyed means millions of your hard-earned isk is flushed down the drain. If you're unlucky enough not to get away in your escape pod, you'll be killed and recloned, costing yet more isk and destroying any expensive implants in your head. The brutal death penalty associated with PvP in EVE is responsible for putting a lot of players off playing the game but is the taste of death really as bitter as people make it out to be?
In this article, I examine the cost of defeat in PvP and how to minimise these costs without ruining your PvP performance.
Rank and file:
A classic tenet of MMO design is that bigger is always better. Barring a small miracle, a level 60 player in World of Warcraft would always defeat a level 40 player in a duel. Furthermore, a level 60 player in the best, most expensive gear available will almost always beat a similarly levelled character with cheap gear. This idea doesn't hold true for EVE Online, where the larger and more expensive ships are not necessarily better. The realisation that an expensive battleship or capital ship is not inherently better in all ways than a cruiser or frigate often escapes new players, who try to get into one as quickly as possible.
The primary reason that bigger isn't always better is that EVE's ship classes have been stratified into categories that fulfil certain roles. Frigates, which cost a lot less than a million isk each to lose, make excellent tacklers and are as essential to a PvP fleet as battleships. Cruisers have their own part to play, making great damage dealers, heavy tacklers and electronic warfare specialists. Battleships can't fill the same roles as frigates and tend to have very poor anti-frigate capabilities. Instead, they make excellent snipers, resilient damage dealers or heavy electronic warfare platforms. An efficient mixture of ship types in a fleet is key to its success on the battlefield, making all ship types useful in a fleet.
False economy:
When I chat with people about EVE, the ones claiming that the death penalty is too harsh are usually the same people who spend all of their isk on one ship. Using the best gear you can may seem like a good idea but it increases the cost of losing the ship significantly. It's all too easy to get carried away and forget how much isk you're paying for very small improvements. A fully tech 2 fit cruiser is at most 50% more effective than a standard tech 1 fit but can cost over ten times more to lose. This trend continues with expensive rigs, faction gear and deadspace modules offering small increases in power for large increases in ship cost.
Using the best equipment you can afford is fine for ships you don't expect to lose such as your favourite mission-running battleship but when heading into PvP, the chance of losing your ship is very high. Paying a lot of isk for a slight edge over your enemy in combat isn't cost-effective because fair fights with equal numbers on each side are virtually unheard of. EVE's PvP is strongly group-oriented and no matter how much isk is spent fitting out a ship, a larger group of much cheaper enemy ships will usually still have the upper hand.
In this article, I examine the cost of defeat in PvP and how to minimise these costs without ruining your PvP performance.
Rank and file:

A classic tenet of MMO design is that bigger is always better. Barring a small miracle, a level 60 player in World of Warcraft would always defeat a level 40 player in a duel. Furthermore, a level 60 player in the best, most expensive gear available will almost always beat a similarly levelled character with cheap gear. This idea doesn't hold true for EVE Online, where the larger and more expensive ships are not necessarily better. The realisation that an expensive battleship or capital ship is not inherently better in all ways than a cruiser or frigate often escapes new players, who try to get into one as quickly as possible.
The primary reason that bigger isn't always better is that EVE's ship classes have been stratified into categories that fulfil certain roles. Frigates, which cost a lot less than a million isk each to lose, make excellent tacklers and are as essential to a PvP fleet as battleships. Cruisers have their own part to play, making great damage dealers, heavy tacklers and electronic warfare specialists. Battleships can't fill the same roles as frigates and tend to have very poor anti-frigate capabilities. Instead, they make excellent snipers, resilient damage dealers or heavy electronic warfare platforms. An efficient mixture of ship types in a fleet is key to its success on the battlefield, making all ship types useful in a fleet.
False economy:
When I chat with people about EVE, the ones claiming that the death penalty is too harsh are usually the same people who spend all of their isk on one ship. Using the best gear you can may seem like a good idea but it increases the cost of losing the ship significantly. It's all too easy to get carried away and forget how much isk you're paying for very small improvements. A fully tech 2 fit cruiser is at most 50% more effective than a standard tech 1 fit but can cost over ten times more to lose. This trend continues with expensive rigs, faction gear and deadspace modules offering small increases in power for large increases in ship cost.

Using the best equipment you can afford is fine for ships you don't expect to lose such as your favourite mission-running battleship but when heading into PvP, the chance of losing your ship is very high. Paying a lot of isk for a slight edge over your enemy in combat isn't cost-effective because fair fights with equal numbers on each side are virtually unheard of. EVE's PvP is strongly group-oriented and no matter how much isk is spent fitting out a ship, a larger group of much cheaper enemy ships will usually still have the upper hand.




















Reader Comments (Page 1 of 1)
Argee said on 7:49PM 10-12-2008
Sadly a number of the famous PVP players in EVE use isk selllers on the internet to replenish their coffers. Those with deep pockets in real life can play EVE PvP and not have to sweat or grind to build ISK like those who play the games by the rules. It is the main reason I left EVE, a steep death penatly encourages this type of cheating.
Reply
SgtBaker said on 11:48PM 10-12-2008
It ain't cheating.
Selling timecodes and characters are both "legal" and CCP supported activities. You can always discuss the morality (and fun) of getting your ISK that way, but it's not cheating.
Brendan Drain said on 1:00PM 10-13-2008
This is the same argument I've had a dozen times with people over EVE and it's the reason I wrote this article. The idea that PvP always requires a lot of isk is a common misconception and I must admit I used to think this way too. When it comes down to it, all PvP requires is a group of people to gang with and a lot of practice. You can successfully PvP in gangs of cheaply fit frigates or cruisers perfectly well, especially since Faction Wafare came out.
The ship I fly the most is a Thorax (tech 1 cruiser) with entirely tech 1 and named modules. Losing the ship costs me just under a million isk after insurance (seriously) and I have a big stack of them waiting in my home station for me. In fact, these ships are so cheap that I give them out free to members of my corp. And even though it's cheap as hell, they're still extremely effective ships in small roaming gangs.
Self-confessed faction-a-holic Siigari Kitawa (who usually flies ships worth billions of isk) laughed when I forced him into one of these for a gang but five minutes later, we faced off against a well-fit heavy assault ship and won. In small groups of 2-3, we've successfully destroyed heavy assault ships, a bunch of battlecruisers and even killed a battleship without losing any ships.
Most ships drop a pile of tech 2 modules as loot, meaning a single kill usually pays for the entire gang to get replacement ships. I actually make a profit in an average night's PvP and without having to worry about the cost of replacing my ship, I find myself having a lot more fun.
Beau said on 10:01PM 10-12-2008
EVE itself is an ISK seller. You can sell time codes through the games website for ISK. Everyone does this. Why else have there been articles popping up like "Too many Titans?" ....because ISK is flowing like water.
RMT in EVE is alive and well, and it's so cheap now to get a whole fleet, pilots and all. Still a great game, though!
Reply
PAC-3 said on 12:18AM 10-13-2008
The timecodes are mutually benificial, the rich players get free subscription and the isk-poor players get more isk. It helps even out the income gap between the titan pilots and the newbies.
Reply
Jack said on 2:07AM 10-13-2008
I never will play this game like its all about who got the more big pockets in real life....
Just lame
Reply
Evi said on 11:00AM 10-13-2008
Agreed. It may be perfectly legal, but it's definitely not for me.
Brendan Drain said on 12:35PM 10-13-2008
I can say with absolute certainty that this is NOT the case. In fact, I'm not sure how you got this idea considering the article was saying that the exact opposite is true.
EVE is not like other MMOs in that buying a character with high skills and the most expensive equipment does not make you uber. Expensively fit ships are not EVE's equivalent of level 80. You absolutely cannot buy your way to victory, even with the best equipment your ship will still go down in a fleet engagement when called as a primary target.