First trailer of Love is absolutely breathtaking
Filed under: Trailers, Video, New titles, Love
What does it say about our industry when one man and a laptop can create a game arguably more artistically ambitious and breathtaking than anything to come out of SOE, Mythic, Funcom, Turbine, Cryptic, or Blizzard? We were left to ponder that question after watching the first trailer for Love, an MMO with a one-man development team.
We were first introduced to the game at GDC, where we first witnessed its gorgeous impressionist art style and learned about its procedurally generated narrative and creativity-driven social gameplay. Trailer host Rock, Paper Shotgun says this new trailer is the first moving image of the game seen by the public, but we actually included an off-screen video in our impressions of creator Eskil Steenberg's one-on-one presentation. That said, this video is much more impressive. It's simply stunning. We're not able to embed it, so head over to RPS to watch.
We were first introduced to the game at GDC, where we first witnessed its gorgeous impressionist art style and learned about its procedurally generated narrative and creativity-driven social gameplay. Trailer host Rock, Paper Shotgun says this new trailer is the first moving image of the game seen by the public, but we actually included an off-screen video in our impressions of creator Eskil Steenberg's one-on-one presentation. That said, this video is much more impressive. It's simply stunning. We're not able to embed it, so head over to RPS to watch.




















Reader Comments (Page 1 of 1)
Claytondora said on 1:37PM 10-16-2008
I watched the trailer and I must say it is gorgeous. To think that a single man developed the entire game thus far is beyond me. He did it though, and it looks like the sandbox game I've always wanted to play. Now I think its time for some big-wig developers to hop on Eskil and throw money and programmers his way.
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Brenda Holloway said on 6:57PM 10-16-2008
I've been reliably informed by people I respect that MMOs need public quests, open groups, an even leveling path to max level, battleground queues that work from everywhere, low or non-existent traveling times and impact PvP.
Also, they must nerf warlocks.
Can LOVE handle the minimum requirements for new MMOs?
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