Ask Massively: I feel a disturbance in the Force
Filed under: Star Wars Galaxies, Ask Massively, Star Wars: The Old Republic

We are optimists here at Ask Massively. We went to go see Episode 3 despite the fact that Lucas managed to turn the Greatest Movie Villain of All Time into a whiny emo teenager. We choose to remember, fondly, the days of the Zahn Trilogy and Star Wars Mud and not the fiasco that was N.G.E.
You can imagine that I have been dreading this question ever since I heard that BioWare is planning on creating an MMO set in the Star Wars universe called Star Wars: Old Republic.
Dear Obi-Wan Massive,
Is BioWare going to fall to the Curse of Lucas and release yet another crappy Star Wars video game? They beat the curse once with Knights of the Old Republic, but can they evade Lucas and his creative death touch forever?
- Laura T.
Well Ms. T, I have some good news and some bad news for you.
If anyone can deflect the curse of George F. Lucas (his actual middle name is "Walton") it is BioWare. BioWare has managed to make D&D games that don't suck, and a Star Wars game that doesn't suck. Given the history of these two franchises and the multitude of terrible games released in their name, that is no mean accomplishment.
That said, MMO's face a unique challenge. Lore matters. Lore is what drives continued game development. Lore is the engine that drives a game and gives players a reason to play. While Star Wars has a rich vein of lore to mine from, Lucas and Friends have an annoying tendency to exercise rigid (and harmful) creative control over outside projects that result in games like Rebel Assault or Star Wars Galactic Battlegrounds. Or, to put it more bluntly, LucasArts tends to do to their games what LucasFilm has done to their movie franchises over the last decade or so.
There are only so many times that you can give someone a(nother) second chance. If anyone can beat the odds and make a good Star Wars MMO, it is BioWare. However, if Sony has problems dealing with the Lucas "creative team", I can't imagine it will be any easier for BioWare. At Dragon*Con several years ago, a "very senior member of Sony's team" flatly stated that Star Wars Galaxies was "Lucas's problem, not ours". It is hard enough to create a good MMO without having your creative teams shackled by intellectual property owners who don't know and don't care to know how to make a decent role playing game.
I want to believe that Old Republic will be a good game, but experience dictates that I remain skeptical until I see the results for myself.
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Reader Comments (Page 1 of 1)
Ingrod said on 9:01PM 10-23-2008
The last LA games can have a mediocre gameplay, but have some decent storytelling in their games, TFU proves that, perhaps for that KOTOR was a great game.
If TOR is a MMO centered around story I believe that LA can leave work to Bioware and only provide help in storytelling, and do a good thing, after all this is a Bioware proyect more than a LA proyect. SWG was a game much more centered in game mechanics than storytelling, the LA influence was negative for that reason.
Also the LA direction changued recently, and I have hope in a changue in the current LA working style, but the third hand in this game is EA, and can influence the game too.
The Clone Wars 3D are good action packed series, and that give me some hope in the future for Lucas productions and games.
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joe_the_mad said on 10:17PM 10-23-2008
To start, I see the validity of this article; yes, the last few years of Star Wars that we have recieved, minus KotOR and TFU, have left us with a sometimes less then savory taste in our collective mouths, and as such anyone concerned about what the future holds in regards to TOR MMO can be understood. Just to toss this out quickly before I really get going here, I do not completely agree with the statement that Lucas turned the greatest villain in Sci-Fi history into an emo kid, I will concede that Anakin's protrayal was at times a little painful ( "No. It's because I'm so in love with you." ) see above, but the overall story concerning his downfall was excellent; what brought things to thier knees was the writting. Let's face it, Lucas has a creative mind that borders on pure brilliance, however, were he does not excell is dialog and interpersonal relationships. Why that is? I can't say, but all anyone has to do it look at the original films to see what happens when George gives the outline, yet leaves the details to others. Empire, anyone? That being said, the Prequels are a great addition to the Saga, just so long as you can overlook the fractured writing. Alright, gone on that tangent long enough. As to the general question, can Bioware avoid the "Lucas" curse, I would say a big yes. One of thier stipulations on working with SW the first time around was that they, Bioware, would have most of the creative control over the plot and characters of KotOR, and that LA would be on hand to assist them with keeping things within the SW universe, i.e. continuity, relevance, etc. But, in the end, the "critical" calls would rest with Bioware's team. The result? A game that won a long list of awards and made Bioware and LA a decent sum of money. Taking all this into account one has to assume that Bioware would ensure a similar contract was in place before moving foward with a venture of such long term involvement and magnitude as TOR. They built a whole new facility for this game. No one drops that kind of money unless thier sure no one is getting shafted in the end. In this new age of Star Wars, I think both Lucas and those who have worked a good long while on the franchise have come to see the benefit of letting some new hands take the reigns, albeit with a little advisement. The Clone Wars CG series is a prime example of this. So, in closing, I do not believe any Star Wars fan, either movie or EU, need be concerned. In a few years, hopefully less then two, we will take yet another step into the SW universe and, thanks to the folks at Bioware, we shall never again need fear a new adventure in a Galaxy Far Far Away. -P.S. Yes, that was nerdy, deal with it-
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Itoao said on 11:33PM 10-23-2008
"what brought things to their knees was the writing. Let's face it, Lucas has a creative mind that borders on pure brilliance, however, were he does not excel is dialog and interpersonal relationships."
Joe you are dead on. I have been saying this for so long to all my friends and anyone else I happen to get into a conversation with about star wars. If he would just let someone else write that has a flair for what can be spoken instead of what is written it would be wonderful. This is the only problem I have with clone wars. An excellent example of smart writing in a show that is aimed at kids was Avatar the last air bender. The writing was amazing and you could watch it no matter your age. Clone Wars tries too hard to appeal to kids and ends up being really hard to watch despite the amazing graphics and interesting storyline. Why can't someone tell Mr. Lucas this?
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Ingrod said on 1:44AM 10-24-2008
Clone Wars is for now semi-independent chapters, based in action with few dialoges, and every episode give a small lesson or theme. The humor is leaved for federation droids, but the humans characters, adult jedis and clones dont have bad dialogues and situations. The dialogue -except some lines- is not childist, perhaps some simple and cliched, but the Star Wars dialogues always has been based in cliches.
Avatar was a different style, more based in dialogues and storyline and less in plain action. But I think that Clone Wars CG need more time and episodes for be judged. The last episode remember me the episode IV fun and vitality.
In the end, is not so childist how many people appear to thinks, both Lucas products, games and films are overcritized imo
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Wjowski said on 8:05PM 10-24-2008
The CG cartoon is a painfully inadequate mockery of the far superior Genndy Tartakovsky cartoon. That is all.
Temploiter said on 11:56AM 10-24-2008
I think the recent South Park episode on Lucas pretty much covers my feelings for him recently.
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Kevin Stallard said on 12:12PM 10-24-2008
Yeah, but I couldn't post a pic from that episode at the top of the column. My editor would do "Very Bad Things" to me.
If Lucas were content to create the canvas and let other artists create, his franchises would be in much better shape. As it is, he stands over the artist's shoulder and tells them where to paint and the resultant work is poorer for it.
*mutters something about 'Freakin' aliens in an Indiana Jones movie'...*
Mr Rodgers said on 12:32PM 12-05-2008
^ What he said, plus...mitichlorians? Really?! Why did we have to go and explain the force away as some lame symbiotic relationship?