LotRO PvP gets a revamp with Moria
Filed under: Fantasy, Lord of the Rings Online, Expansions, Game mechanics, PvP
Battling other players in Lord of the Rings Online's Ettenmoors will become a bit more balanced (read: challenging), once Mines of Moria releases next month. According to a recent dev diary, the devs have been aware of some issues with the PvP zone since the game launched, and have performed a complete revamp just in time for Moria.
Changes include:
Turbine promises that the PvP love will continue in an upcoming dev diary which will explains the dependencies of each location and more about artifact-control and flag-play.
Changes include:
- More fortifications for the main monster-player and player bases to prevent camping the exits (we're talking to you, Burglars and Wargs)
- Pathing and structural changes to increase the challenge within camps and keeps
- The introduction of artifacts and flags
- Controllable bridges
- The removal of hot points
- A proper place for the five outposts throughout the map, used for smaller skirmishes
Turbine promises that the PvP love will continue in an upcoming dev diary which will explains the dependencies of each location and more about artifact-control and flag-play.




















Reader Comments (Page 1 of 1)
Jess said on 8:47PM 10-28-2008
The changes are welcome, but what we really need is SIEGE.
LOTRO PvP is "Ok", but would be AWESOME if the creeps were given actual gear, further customization options and for both sides to have crafted doors/siege engines for the epic battles in the Ettenmoors.
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Nadril said on 8:59PM 10-28-2008
This is still the PvPM and not actual PvP, right? Got confused for a moment.
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Tony said on 9:37PM 10-28-2008
Yeah, it's still PvMP.
david said on 9:28PM 10-28-2008
@Jess
Go play Warhammer... thats what your looking for...
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Jess said on 2:50PM 10-29-2008
I tried WAR and (in my opinion) the overall game is a mere shadow of what LOTRO is. WAR's graphics, music and sounds are horrible, the PvE is one of the worst in any major MMORPG and crafting is an absolute joke and might as well be non-existent. Yeah the PvP is good, and there are sieges (occasionally, when the scenarios aren't eating up all the players), but when the rest of the game is so lacking, a decent PvP system is not enough to make up for it.
That and the game makes a complete mockery of Warhammer lore, even for a game adaptation. And that's coming from a REAL Warhammer player who has been involved with the hobby for over 15 years.
I'll stick with LOTRO's average PvP thanks and arguably unrivaled PvE, thanks.
Tony said on 9:36PM 10-28-2008
Turbine has mentioned plans for different PvMP setups as the game expands into new areas of Middle Earth... I'm hoping for it, personally. I don't spend a lot of time in the Moors, but certainly giving people more options isn't a bad thing.
I just never really felt like I had enough of an investment in a monster to play as one. Sure, you can learn new moves and so forth... but preventing normal characters from getting places just because doesn't strike me as significantly interesting.
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