Murderers and criminals arrive as Patch 3 comes to Age of Conan
Filed under: Fantasy, Age of Conan, Patches, PvP
It's been a while in development, as the devs ironed out bugs and tweaked the system to get it just right, but the much-anticipated 'Patch 3' goes live this morning. The main feature it brings to Age of Conan is the PvP consequence system. No longer will players be able to gank other players without fear of reprisal. Accumulated 'murder points' will result in the dishonorable becoming outcasts from society, forced to rely upon a scattered few 'shady camps' for their supplies and rez points, attacked by guards on sight.
This means that being an unscrupulous PvPer will result in a whole new way to play the game, rather than just an arbitrary penalty. It looks a whole lot better than the original mooted plans for AoC, which involved jails and repetitive tasks that other players could watch you being forced to do.
Patch 3 isn't just about PvP. The Cistern dungeon has been revamped, and has undergone transformation into an instance. Tradeskills have had a radical rework, with brand new armor and weapons recipes now in circulation including the 'culture' pieces. And, of course, the combat system has been tweaked, which is already causing predictable outcries on the forums. The curious can browse all of the patch notes if they so desire.
This means that being an unscrupulous PvPer will result in a whole new way to play the game, rather than just an arbitrary penalty. It looks a whole lot better than the original mooted plans for AoC, which involved jails and repetitive tasks that other players could watch you being forced to do.
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Patch 3 isn't just about PvP. The Cistern dungeon has been revamped, and has undergone transformation into an instance. Tradeskills have had a radical rework, with brand new armor and weapons recipes now in circulation including the 'culture' pieces. And, of course, the combat system has been tweaked, which is already causing predictable outcries on the forums. The curious can browse all of the patch notes if they so desire.



















Reader Comments (Page 1 of 1)
mortanius said on 10:08AM 10-29-2008
reminds me of the system Ultima Online use to have...
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Ding Dong Dang said on 10:09AM 10-29-2008
not bad, game is looking better.
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Celestial Lord said on 11:55AM 10-29-2008
Finally. I have been waiting a long time for this patch. I couldn't care less about PvP, but the combat and crafting changes have me very intrigued.
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Pewpewarrows said on 6:46PM 10-29-2008
Great to hear that this game is getting better and better under new management.
After the whole Fallout 3 / WotlK / Mines of Moria / Left 4 Dead / WAR Heavy Metal / WAR Patch 1.1 dust settles, I think I'll definitely resub AoC for a month or so, dust off my 80 bear shaman, and see what they've got to offer.
Keep 'em coming Funcom! You might have completely botched your release, but almost everyone could see that at its core, AoC was a great game waiting to be unleashed.
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James Egan said on 6:36PM 10-29-2008
"Hell is other people." -- I was hoping AoC would have this consequence system in at the start, it was mentioned in at least one of the earlier video interviews.
Do you think the penalties are steep enough to really prevent people from doing these things? Or for that matter, will the sadists/masochists out there actually embrace this?
(Not an AoC player myself, but I do find this new aspect of the game to be interesting.)
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Jess said on 6:01AM 10-30-2008
Looks like AoC is coming around. It's a good thing because the potential is nigh limitless.
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