Five futures of Warhammer Online
Filed under: Fantasy, Warhammer Online, Opinion
What does the future hold for Warhammer Online? Not only that, but what should the future hold for Mythic's newest MMO and its players? Everyone wonders these things at one point or another, so we've gone ahead and explored our thoughts on the topic. Then, after much deliberation, we distilled them down into five possible futures for Warhammer Online. Take a look and judge for yourself what feature is or isn't a matter of time.


















Reader Comments (Page 1 of 1)
Bossy said on 10:32AM 10-30-2008
Who cares?
WAR is practically dead anyway.
Why?
A loss of 60% of the players in 5 weeks time...
http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/
Xfire is very very accurate when you want to view what is being played by its users. And as xfire is a sample of very active internet players, it predicts about every new trend in PC games.
We could see the end of AOC back in July/August and exactly the same trend now for WAR.
It doesn't surprise me a bit.
Boring gameplay, not enough PVE, badly animated and clunky PVP fights and far too much hype for an MMO (please leave out the RPG).
If you'd watch the first day launch of WAR, you would see Mythic managed to get rid of about 400K players already (out of their "750K" accounts created").
Thos who still doubt: yesterday 32(!) EU servers were on LOW/LOW. And everyone knows the game is unplayable at this kind of populations RvR or scenario wise.
So who cares?
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MightyIdle said on 10:49AM 10-30-2008
Are we talking about the same game? I lean totally in the opposite direction.
For a game that's a month or so old, it's pretty freakin' deep. Much deeper than WoW at this point in its cycle. It's also a lot of fun. They also have more content and improvements on the fast track. The base they've started with is great and there's gonna be a lot of good icing on the cake.
It's nothing like AoC in any way. AoC slid because of quality and game play issues. WAR slipped when WoW released a ton of new patch content and people went to check it out. It's also a natural stabilization after the initial honeymoon period. You'll see this game continue to grow in both content and subscribers.
Abriael said on 10:56AM 10-30-2008
lol @ the doomsayer.
With two new classes coming in a month, the holiday season incoming, war still selling new boxes at a solid rate (4th in the NPD sales charts last week), and polishing going in steadily, you can take your doom and gloom predictions and clean your rear with them.
About the "boring gameplay", "not enough PVE", "badly animated and clunky PVP", you simply have no idea of what you're talking about. The gameplay is definately fun, there's more PvE content than in most MMORPGs at launch (yes, warcraft included) and the animations are quite good for models of that complexity. Maybe you should get your facts straight before shooting nonsense.
Oh and by the way, xfire coints the numbers of minutes played, not the number of players, less minutes played doesn't just include people leaving the game, but also people playing less due to the fact that when one buys a game he will always play more (how many even go as far as taking days off at a game's release?) and then inch back to a routinary state. This not to mention all the people (me included) that simply begin to turn off xfire when playing warhammer, since xfire is a resource hog, and people like to dedicate such resource to the game they're playing.
So, sorry for you, the game isn't even nearly dead, several servers have a very healthy population and more will due to server transfers (since mythic isn't silly like funcom and didn't take several months to adress population problems, and that's a great way to retain and regain users) and with all the content incoming soon, the future looks most definately bright.
Bossy said on 11:14AM 10-30-2008
Of course the game is on the brink of collapse.
Talk of server merges in the first 6 weeks of existence. Only PotBS and AoC had these same problems.
You can't "talk" about a success when MORE than half of your servers show a LOW/LOW trend on PRIME time.
Please be realistic.
Xfire is very accurate in indicating what the internet players are playing./ Just look at the daily numbers.
Oh BTW: the stats of Xfrie show a daily number of players. Second week War had 15.000(!) XFire players, now they are (in the week) down to 7.000 (!).
At this rate it 'll be outplayed by GW (oh sorry just saw it WAS overplayed by GW) yesterday.
Now add to these stats the fact that the old basic Wow boxes already outsell the "new" Wow killer and see where the game is heading. No new (misleaded) blood either I am afraid in the coming months.
As for content, please don't embarass yourself. LOTRO, EQ2 and WOW are head and shoulders above this cheap trial of an MMO (leave out the RPG pls).
I fell of my chair in viewing the "fly path" of WAR. A cheap animated loading screen instead of 3D fly paths: how many users do you think will accept this kind of crap.
MightyIdle said on 11:28AM 10-30-2008
Combining servers comes from having more than was necessary at launch to handle the normal launch rush. It was much better than, say, the WoW launch where they had overwhelming server issues. The launch went flawlessly.
And 3D flight paths? I'd much rather fly to my destination within 30 seconds than spend 25 minutes flying across a continent with nothing to do. Prolonged flight isn't a fun factor so it was eliminated.
Yes, the other games have more content. How long have they been out? Compare the rapidity of content releases in WAR to WoW and the other games. See where this is going?
The sharpness of your attack over a simple article and the venom you use to make your shallow points sap your credibility. You sound more like you're defending WoW to protect your 'big kid on the block' epeen than discussing points about another game.
Abriael said on 11:37AM 10-30-2008
Ok bossy, you pretty much identified yourself as a troll. You have no real idea of the state of the game, so please don't make yourself ridiculous with that kind of farfetched statements.
ALL games have low population servers, even wow does, and Mythic providing server transfers this early isn't by any chance a sign of failure. Most software houses don't do that just to avoid trolls like you trying (and failing) to spell doom and gloom with their misinformed comments. Mythic, instead, is simply keeping the enjoyment of their players as their's first priority, consolidating servers where it's needed.
And since when WAR should have been a wowkiller? WoW's sales are ininfluential. What's pretty clear is that Warhammer is still selling strongly, wheter trolls and naysayers like you would like. Sorry if that disappoints you, but I'm afraid that you need to face reality.
You're pretty laughable when you compare warhammer to guild wars, which is completely free to play and not even a true MMO. So is Lotro failing or "dead" or "on the brink of collapse" since it has less than 1/3 of Warhammer's played hours on your dear little xfire?
And about content, you obviously didn't even see the game, or you would know that WAR provides more content than ANY of the games you named provided at launch. Lol @ the flight paths by the way. Maybe in your absolute ignorance you don't even know that the points connected by them are extremely far in the warhammer world. Doubt anyone would like to spend several hours watching the environment go by before reaching their destination.
Seriously, you might as well stop posting, you're just spewing a ton of misinformation and laughable conjectures that have absolutely no solid base to stand on.
Aphrodite1 said on 10:38PM 10-30-2008
You're kidding right? I'm in a guild of 150, and an alliance of twice that or more and there are only 3 of us using xfire at all and of those 3, 2 of us forget to turn it on more than half the time.
I also know dozens of gamers who are not in my guild, and most dont use xfire. So, I seriously doubt that it's an accurate representation of the people playing Warhammer or any other game for that matter.
As for subscription cards lol, check your numbers bud. Most MMO players use a credit card, not a game card.
UnSub said on 1:53AM 11-03-2008
@Abriael: "ALL games have low population servers, even wow does, and Mythic providing server transfers this early isn't by any chance a sign of failure. Most software houses don't do that just to avoid trolls like you trying (and failing) to spell doom and gloom with their misinformed comments. Mythic, instead, is simply keeping the enjoyment of their players as their's first priority, consolidating servers where it's needed."
According to Mark Jacobs, the fact that WAR isn't adding servers IS a sign of failure:
“It will be the same for ‘Warhammer.’ Look at us six months out. Look at us six weeks out. If we’re not adding servers, we’re not doing well.”
http://multiplayerblog.mtv.com/2008/08/29/ea-mythic-activision-world-of-warcraft-estimate-is-overblown/
A MMO that consolidates servers at this point in its life really will have an uphill battle convincing players that it is a game they should play. It isn't a good message to send to players, especially those who are forced to move their characters to a new server or see them deleted.
WAR launched with too many servers when it should have just waited (and told players) that they would be updating their server architecture in the near future.
I'm not expecting WAR to be a WoW killer, but I was expecting it to hold onto large numbers of players for more than six weeks.
MightyIdle said on 11:00AM 10-30-2008
Regarding the comment in the article about scenarios being well done and sucking people out of PQs and open RVR, I'll have to agree.
They've really done well with the scenarios. Everything seems to be well balanced and I've yet to be in a fight where everyone isn't participating. Win/Loss ratios are fairly even, as well. Blowouts can happen for either side and a great number of the games are really close. They're a lot of fun.
The biggest draw, for me, is the lack of whining, complaining, and finger pointing that is present in other MMO battlegrounds. Those who do attempt these things are usually derided and squashed rather quickly.
As they take what they've learned from their scenario formula and apply it to the outside environment, things will get even better.
Yes, I'm a fan of WAR. I'm a WoW veteran from the beginning and I've done all there is to do in that game. I also played AoC longer than most were willing to stick with it. WAR does it for me with its current content and with the prospect of what lies down the road after they've invested a WoW amount of time in the game.
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Daraujo said on 12:00PM 10-30-2008
Now that's an opinion.
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Bossy said on 12:20PM 10-30-2008
I will not go into a debate with rabid fan boys but for the more serious folks around here:
These are the actual sale figures at the moment:
http://www.amazon.com/gp/bestsellers/videogames/229575/ref=pd_nr_vg_mte
It's only PC, as War is no longer in the top 100 of the general video games sales. So now look at the subscription cards:
WAR sub cards is at ... postion 155 in PC(!) sales.
http://www.amazon.com/s/qid=1225383051/ref=sr_pg_7?ie=UTF8&rs=229575&bbn=229575&rh=n%3A468642%2Cn%3A229575&page=7
Right next to Sims 2 expansion #5364: fashion stuff.
Here is the graph of xfire:
http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/
And out of a 63 EU server list, 32(!) EU servers were on dead roll yesterday night at prime time, meaning showing LOW/LOW on 50 % of the total EU servers...
Yes I tried to play WAR and yes it is about time the hype around it died because too many people already spend too much money on a very boring MMO (I leave out the RPG).
Go ahead fan boys you can't defend a dying MMORPG. And yes, when the population drops to 55% in 4 weeks, that is H U G E.
And like you see, dropping from the bestsellers list will only result in even MORE players dropping the "thing".
Like I said the game is far from decent. PvP is much to clunky and unresponsive and PVE doesn't exist in the forms we know it from other MMO's. RvR just is dead because everyone stays in the scenarios. And on low/low and even Med/med servers you have to wait 30 minutes or more to have a go at certain scenarios.
Enough evidence that WAR is a dud on arrival after weeks.
Now it's up to the blind fans.
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KingJames said on 3:12PM 10-30-2008
Same could be said for WoW. When I quit playing it around March of this year here is where 99.9% of the people were in the game. BG's or Arena's, Running dumbass daily quests, sitting afk by PvP NPC's or in the Ah and finally Raiding. No one ever did anything out of the ordinary and that is why all the WOWers are crying over this live event with the zombies. So what you are saying could go for WoW as well. I hate it as much as you hate WAR. The population drop is very similar for both games except the Asian market in WoW is head and shoulders that of any game. It is where all the gold is farmed ya know.
my2cents said on 5:04PM 10-30-2008
Bossy,
Even if you're right...who cares? Those of us enjoying the game are happy. We're having fun. That's the point of a game. If you don't find it fun, don't play. You can't convince us through your posts that we're not actually having fun. It's subjective.
You must have some issue though if you find it necissary to make so many posts about a game you don't like! What are you trying to prove to yourself?
If WAR dies out...oh well. It was fun while it lasted. I hope that doesn't happen any time soon (nor do I expect it to), but I don't worry about it. It's a freakin' video game. Anyway, I'm done addressing the troll.
As for the article, I think there are a lot of good ideas mentioned and several sound quite likely to be implemented. The mounted combat sounds GREAT! I would love that.
As for open RvR, this Halloween event seems to be doing the trick. There are tons of people from both sides on my server in the T3 RvR zones duking it out. The whole system is basically an RvR-based PQ and people are obviously really into it.
Such a system is precisely what is being promised in patch 1.1. And between the PQs we all go keep/objective sieging since we're already gathered in large numbers. It's very fun!
Tasogare said on 2:39AM 10-31-2008
Don't even let the guy think he's kind of right, he strings together a horrible argument with EXTREMELY loose facts. Every one of his posts looks like every Republican ad campaign I've seen over the last year: angry, misleading, bitter, and largely inaccurate. The only people who believe this kind of garbage are the people that want to see the bad more than the good, and you honestly have to look harder to find that with this game.
iteum said on 3:34PM 10-30-2008
Thank you bossy, that’s good observational evidence from 3rd party sources on non biased FACTS over the health or future of Warhammer. I myself plan on resubscribing at some point when there is more content/fixes in the game and wish it does well till I come back. I did the same thing with Warcraft and LoTRO.
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Brian! said on 4:02PM 10-30-2008
Keep in mind that school is in session. When the holidays hit the active numbers will spike back up for all games.
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steve said on 4:30PM 10-30-2008
first im not sure why in the world why people want to compare wow with anything why do i say that.
one: wow is what 3 to 4 years old
two: how old is AOC and WAR
so lets wait 4 years then see he is the wow slayer also why are you not comparing wow with eve online, everquest, ultime online etc.
makes a lot more since because they have more time than war or aoc. as for stat's while they may say this for that they dont take in account of time and as such is doom to failure.
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Jund said on 6:52AM 11-01-2008
First, xfire does not constitute a representative sampling as many, many people don't even know what it is, never mind use it.
Second, you can't compare sales of a game that's been out for a month to games releasing now or big titles of established mmos (like WotLK) that have yet to release.
Third, please do not compare the RvR of WAR to the meaningless, unimaginative, soulless glorified dueling that is WoW PvP. ROFL.
Fourth, WAR is not and has never been a WoW killer. They focus on entirely different things. PvE in WAR exists to advance the RvR focus of the game. WoW is all about PvE. It was built around PvE and PvP was added as an afterthought (which I've always thought was unfortunate as there's so much potential given the lore).
I Betaed DAoC and stuck with it for 3 years (after getting my start in Asheron's Call - one of the big 3). Mythic kept my attention for a long time. They know how to build a RvR based game and they've been extremely responsive since release in terms of patching/fixing/tweaking. I see good things ahead for this game long term. But a WoW killer? Naw.
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Jeremy said on 12:16PM 12-02-2008
You do realize that Mines of Moria expansion for LOTRO and WotLK for WoW just came out yes? Players who ran out of their first free month for War are going to test the waters of their old mmo's again. Once they realize its the same game (like I did with WotLK after two days of playing) they will come back. You always see a drop in pop after the first free month then they start coming back and word of mouth builds it up.
The only reason a drop that signifigant happened is because of two expansions coming out for the most recent popular mmo's. They will be bac k when they get bored again.
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does'nt matter said on 6:30AM 12-22-2008
idk if this matters, but today WAR is in top 60 in amazon, and its still a young MMORPG soooo I'm gonna keep my hopes on for his ascension
Ohh and all the games mentioned are very good games that will be carved in the history of MMORPG
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