Skip to Content

Joystiq

Interplay between ownership and game mechanics in EVE Online

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, MMO industry, Opinion


The concept of ownership established in the real world doesn't always equate with 'reality' in the virtual. When someone robs a person in real life, we don't just hope that they will be punished for this, we expect it. We demand it. Theft runs counter to law. But within the virtual, what if theft of another's property falls within game mechanics? If something is a crime in the eyes of players but doesn't violate the EULA, and the crime is committed fully within permitted game mechanics in the virtual space -- the game world equivalent of 'law' -- can it even be called "crime" at all? An article at The West Georgian titled "A Nerdy Commentary on Governments, Games, and Property", written by Jacob Lovell, explores this interplay between real world concepts of ownership and the virtual world's crimes.

To do so, Lovell looks back on what stands -- to this day -- as one of the most significant ways people pushed the boundaries of what's permissible in an MMO: the Guiding Hand Social Club's (GHSC) defining act of espionage in EVE Online from 2005. Most EVE players are quite familiar with the event, when the GHSC took a contract to bring down their 'client's' rival corporation, Ubiqua Seraph. Operatives in the Guiding Hand Social Club spent roughly one year infiltrating the target corporation, until the codeword 'Nicole' was called out. At that moment, operatives at all levels within the target corporation raided its assets. The heist coincided with an assassination of the Ubiqua Seraph CEO, by her own trusted lieutenant... also a GHSC operative who led her into the trap, followed by some excellent PR spin.


Their actions had a mixed reception by the EVE playerbase at the time, the concepts of ownership and criminality in the game not having been fully explored (or exploited) until that point. Some glorified the GHSC's actions. Others, however, were horrified that this was allowed by EVE's creator, CCP Games, and called for the MMO developer to respect claims of ownership in the virtual space. Lovell writes, "It is in this range of responses that one may catch a fleeting glimpse of the minds of people and reactions to events in reality." He goes on to point out that all games must have winners and losers. If one can simply change the rules of a game because they've lost, or drastically reduce the risks of losing... there wouldn't be much point to playing.

[Via CrazyKinux]

Related Articles From Our Partners

Massively Features




Weekly Columns


Events Calendar

Name Date
Earthrise Launch Q2 2010
APB Launch Q2 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 87, for Wednesday, February 3rd, 2010.



Archive | RSS | iTunes | Zune

Our Writers

Elizabeth Harper

Editor-in-Chief

RSS Feed

Shawn Schuster

Managing Editor

RSS Feed

Dan O'Halloran

Features Editor

RSS Feed

View more Writers

Featured Galleries

One Shots
Champions Online: Revelation
LotRO Volume 3, Book 1 gallery
Star Trek Online Collector's Edition unboxing
Dungeon Fighter Online
Dungeons and Dragons Online Update 3
Runes of Magic: Demon Stronghold
Star Trek Online Character Creation
CES 2010: Lego Universe screenshots