MMO storyline writing: ArenaNet style
Filed under: Fantasy, Guild Wars, Game mechanics, Interviews, MMO industry, Guild Wars 2
In a recent interview with Ten Ton Hammer, ArenaNet's Bobby Stein explains a great deal about the process of creating such an intriguing storyline as we have in Guild Wars. The company's Writing Team Lead speaks candidly about how they were able to concentrate the plot into the most efficient and interesting quest lines, walking that fine line between a boring wall of text and "nothing more than quest dispensers."Speaking briefly on the upcoming Guild Wars 2, Stein adds, "We were able to keep the coolest things from the world while letting the rest remain in the annals of history. Despite all that has changed, Tyria is very much in need of heroes. A lot can change in a few hundred years. New races have risen to prominence. New threats have surfaced. You'll see threads of current Guild Wars history, along with some new stories." Even as there's no new information on Guild Wars 2 here, it's still a compelling article for those interested in learning more about the storyline writing process from one of the best in the business.





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Reader Comments (Page 1 of 1)
HexDSL said on 12:20PM 11-11-2008
well, any GW Posts are good GW Posts :)
i think an offical website update and maybe a few trailers are LONG overdue.
thanks for not forgetting Tyria though Shawn ;)
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Jess said on 12:30PM 11-11-2008
Although I don't play anymore, I still consider Guild Wars one of the greatest Online RPG's ever. So much innovation, so much polish and the PvP is nigh-flawless. Guild Wars 2 is one of my most anticipated games ever.
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