More details on Dungeons and Dragons Online's Module 8
Filed under: Fantasy, Dungeons and Dragons Online, Expansions, Game mechanics, Interviews, MMO industry, Races

We're pretty well swept up in the Wrath of the Lich King launch today, but that doesn't mean we're not keeping an eye on the rest of the MMO world. Our most recent Massively Speaking podcast featured an interview with Turbine's Kate Paiz, Senior Producer for Dungeons and Dragons Online, conducted by our overlord Michael Zenke. The interview hits on some details of Turbine's plans for Dungeon and Dragons Online in Module 8 (namely 'hirelings') and beyond.
But there's more -- GameBanshee recently ran a Turbine interview detailing how DDO has changed in Module 8 over its previous iterations. The GameBanshee interview gives us some additional details on Module 8's hirelings, and focuses on the new Character Generation system, a story-based introduction to the game, and content for higher-level players.



















Reader Comments (Page 1 of 1)
David said on 6:22PM 11-13-2008
After completely hating this game at launch, I decided to give it another chance with Mod 8's so called, "New Player Experience". I am very much enjoying it this time around and will more than likely be subing once my trial ends. Props to Turbine for 'fixing' this game and making it really fun. It's too bad this game sucked so bad when first released, as a lot of people probably won't be giving it another chance.
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Bam! said on 6:48PM 11-13-2008
I love DDO but I'm checking out moria for the next month or so. I'll be sure to return as I always do. I'm only level 12 so I have TONS of content to go through.
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Pico said on 8:56PM 11-13-2008
I love DDO it was my 1st MMO but there is nothing to do outside creating a new character and running the same quests. No crafting, no side activates, no huge lands to explore.
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