EVE Evolved: Beating the learning curve of EVE Online, part 2
Tip #3: Handling skills:
With a real-time skill training system and over five years on the clock since release, it's easy to think that you'll never catch up to older players. This is a topic I covered in depth when I debunked some common myths about the EVE skill system. Having more skillpoints doesn't make a player inherently better than one with fewer skillpoints. In every avenue of gameplay from manufacturing and mining to mission-running and PvP, new players certainly have a place in New Eden. You may not be able to fly battleships and tank the enemies in a tough mission, for example, but you can join a friend's mission and help blast the enemies to pieces or run lower level missions solo.
New players now start with almost a million skillpoints distributed based on the type of character chosen at character creation. Choosing the right type of character at the beginning will allow you to try out your preferred play style without spending days waiting for the basic skills to train. A new character creation process is under development which should come out with the next expansion in March. This new process aims to introduce players to what the game has to offer before they make their choice on what kind of character they want. In addition, the new certificate system that was recently implemented can help young players by showing them which groups of skills are important for a specific task like armour tanking and which skills will help you fly a particular ship.
Tip #4: Practice, practice, practice:
Remember that everyone started off with little knowledge and learned through practice and experience. The game will seem very complex and overwhelming at first but nobody expects you to pick it all up instantly. Pick just one thing that seems fun and try it out, pretty soon you'll find yourself getting better at it. Be it mining, PvP or playing the market, there's no substitute for real experience in EVE. If you start to get bored of what you're currently doing, you can always try your hand at something else.
Having an expensive ship and all the appropriate skills at level 5 isn't EVE's equivalent of a high level character. Someone with poor skills but a lot of real gameplay experience can be more effective than a rich character with high skills but no real experience to speak of. To test this theory, some friends and I recently started new characters with the aim of being highly effective players without training over a million skillpoints. The lack of skills trained made our ships deal less damage, limited us to only a few market orders and left us with poor mining and refining skills. Despite these restrictions, we did manage to compete successfully against much older players in both PvP and market trading thanks to our existing experience with the game.
Tip #5: Learn from others:
Something that's easy to forget is that the second M in MMO stands for "multiplayer". When you get into difficulties, remember that there's an entire community of a quarter of a million players and some of them will help you out. In addition to the "help" and "rookie help" channels you can reach in-game for assistance, many of the players in your starter corp channel will be able to answer any questions you have and help you out with advice and sometimes isk.
Perhaps the biggest important tip on beating the learning curve in EVE is to join a good player-run corporation aimed at helping new players. Taking advantage of the experience of older players, even a complete newbie can compete against players many times older than them. Corporations like EVE University exist for the sole purpose of showing new players the ropes and helping them explore everything EVE has to offer.
Summary:
A lot of people find EVE to be an interesting game but never make the transition from being interested to actually playing. If you've ever felt like this or had a poor free trial experience in the past, why not try the new 21 day free trial offer (or stick with the non-steam 14 day trial) and keep the tips above in mind? Once you get past the initially steep learning curve, EVE Online is one of the most rewarding and immersive MMOs on the market.

With a real-time skill training system and over five years on the clock since release, it's easy to think that you'll never catch up to older players. This is a topic I covered in depth when I debunked some common myths about the EVE skill system. Having more skillpoints doesn't make a player inherently better than one with fewer skillpoints. In every avenue of gameplay from manufacturing and mining to mission-running and PvP, new players certainly have a place in New Eden. You may not be able to fly battleships and tank the enemies in a tough mission, for example, but you can join a friend's mission and help blast the enemies to pieces or run lower level missions solo.
New players now start with almost a million skillpoints distributed based on the type of character chosen at character creation. Choosing the right type of character at the beginning will allow you to try out your preferred play style without spending days waiting for the basic skills to train. A new character creation process is under development which should come out with the next expansion in March. This new process aims to introduce players to what the game has to offer before they make their choice on what kind of character they want. In addition, the new certificate system that was recently implemented can help young players by showing them which groups of skills are important for a specific task like armour tanking and which skills will help you fly a particular ship.
Tip #4: Practice, practice, practice:

Remember that everyone started off with little knowledge and learned through practice and experience. The game will seem very complex and overwhelming at first but nobody expects you to pick it all up instantly. Pick just one thing that seems fun and try it out, pretty soon you'll find yourself getting better at it. Be it mining, PvP or playing the market, there's no substitute for real experience in EVE. If you start to get bored of what you're currently doing, you can always try your hand at something else.
Having an expensive ship and all the appropriate skills at level 5 isn't EVE's equivalent of a high level character. Someone with poor skills but a lot of real gameplay experience can be more effective than a rich character with high skills but no real experience to speak of. To test this theory, some friends and I recently started new characters with the aim of being highly effective players without training over a million skillpoints. The lack of skills trained made our ships deal less damage, limited us to only a few market orders and left us with poor mining and refining skills. Despite these restrictions, we did manage to compete successfully against much older players in both PvP and market trading thanks to our existing experience with the game.
Tip #5: Learn from others:

Something that's easy to forget is that the second M in MMO stands for "multiplayer". When you get into difficulties, remember that there's an entire community of a quarter of a million players and some of them will help you out. In addition to the "help" and "rookie help" channels you can reach in-game for assistance, many of the players in your starter corp channel will be able to answer any questions you have and help you out with advice and sometimes isk.
Perhaps the biggest important tip on beating the learning curve in EVE is to join a good player-run corporation aimed at helping new players. Taking advantage of the experience of older players, even a complete newbie can compete against players many times older than them. Corporations like EVE University exist for the sole purpose of showing new players the ropes and helping them explore everything EVE has to offer.
Summary:
A lot of people find EVE to be an interesting game but never make the transition from being interested to actually playing. If you've ever felt like this or had a poor free trial experience in the past, why not try the new 21 day free trial offer (or stick with the non-steam 14 day trial) and keep the tips above in mind? Once you get past the initially steep learning curve, EVE Online is one of the most rewarding and immersive MMOs on the market.













Reader Comments (Page 1 of 1)
Sean said on 9:05AM 11-17-2008
This is the latest in posts to inspire me to try out Eve. I'm an auction house junkie in World of Warcraft, a casual player who nonetheless spends probably as much of my limited time making deals as "playing the game." I'm also a fan of certain space sims, notably Escape Velocity on the Macs (and now PC). I can remember more than eight years trying in vain to dual boot the Mac OS in order to run Escape Velocity on a x486 machine. From your description it seems like Eve is Escape Velocity + lots of players + tension from threat of pvp = sci-fi nirvana for me at least. The one recurring question I have relates to how your skill advancement affects the game. Does a higher trading skill make it so prices for raw materials in disparate parts of the galaxy are more imbalanced (ie better deals at X become even better with trade skill 4, etc) or do skills simply add to the number of resources I could trade in or discover? Any clarification on this would be appreciated.
Reply
Dee Carson said on 9:27AM 11-17-2008
First of all, Brendan, thanks for the mention! The staff and students are always up for a little Massive love! ;)
Sean, skills won't give you a direct advantage in buying at lower prices than your competitors, but indirectly by allowing you to pay lower taxes, have more open buy/sell orders, issue more contracts and conduct your trading business over larger volumes of space without having to physically move. Drop me a note in game if I can be of additional assistance.
Dee Carson
Director of Operations
Eve University
http://deecarson.blogspot.com/
Cadet SF said on 9:43AM 11-17-2008
To a certain extent skills in eve branch out from core skills in each skill group. There is a whole group dedicated to trading. Some skills improve at a greater rate than the starter skills before it. For example, Trading lets you have 4 more sell orders at a time per level, Retail allows 8 more per level, wholesale allows 16 more per level, and tycoon allows 32 more per level. Skills modify other aspects of it too.
Broker relations reduces the fees you pay when putting an item on the market.
Accounting reduces the tax on all deals
Remote trading lets you trade further and further away from where you actually are.
The list goes on you can read what all the skills do at the Eve-Wiki http://eve-wiki.net/index.php?title=Trade_skills_overview
or at the item database on the eve website or at battleclinic.com
I hope you'll find the economy in EVE much more complex, diverse, and largely player driven to be more satisfying then the one you interact with in WOW and come join us.
Jaggins said on 2:13PM 11-17-2008
EVE has some very advanced economic features like the ability to use margin trading. The player run economy adds an amazing level of market chaos, which keeps things interesting! If you like the trading aspect, check out EVE for sure. (Plus you can pew pew whenever you feel like a break from the markets!)
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mitchgant said on 4:45PM 11-17-2008
If you like the auction house in other MMOs then EVE might be the best game out there for you. It does economics like no other, IMO. From mining, to manufacture, to trading, to contract hauling, there are so many aspects of the economy players can get involved with. Its not all about the shooting. The shooting playse a huge part in the ecomony though from creating demand for weapons and ammo, to making prices rise in places it is hard to transport material.
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Sean said on 11:52PM 11-17-2008
Thank you for all the information everyone. As luck would have it I was one of the winners of an Eve time card here at massively so I will definitely be giving the three week trial a try over the holidays and hopefully subscribing thereafter.
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