Skip to Content

Exclusive: Rock Band Unplugged Track List
AOL Games

Richard Bartle responds to "torture quest" issue

Filed under: World of Warcraft, Fantasy, Culture, Opinion, Massively meta, Academic

A few days ago we ran a report on Richard Bartle's take on a torture quest in World of Warcraft, the Art of Persuasion. Since then, the discussion has exploded and some have taken Bartle's quotes out of context. Because of this, Bartle has created a follow-up post to clarify some of the points that may have been misinterpreted.

First of all, he's not talking about the Death Knight quest entitled, "How to Win Friends and Influence Enemies." Bartle does realize that Death Knights, while under Arthas's control, were horribly evil and he understand that this quest is necessary to make them look as evil as they are. That quest makes a very strong point that resonates with the storyline of the game.

He is quite aware that Warcraft involves killing, fireballs, destruction, and more killing. He knows there's a "dismiss quest" button at the bottom of the quest window. He is also aware that the game is not real life, it's only a computer game, and does not contain the Geneva Convention. So then, what's all the fuss?


Bartle's point is that The Art of Persuasion requires both Alliance and Horde members to test their own game written morality. The Alliance sees themselves as the good people of the game who stand up for the righteous and all that is holy while the Horde is embracing the concept of reformation and repentance, attempting to get away from the evil that was the Fel Horde. This quest should send up a red flag in the character's mind, but the quest text did not even attempt to bring those problems into focus.

In a world of cartoon-violence and evil personified in the context of "evil" characters, Blizzard's quest is too cut and dry for the moral problems it creates. Simply creating a torture quest that goes off without a scratch, provides reliable information, raises your Kirin Tor reputation, and lets you go on your merry way is too simple for characters who believe themselves to be so righteous. Bartle believes that shocking content needs to be labeled "shocking" by the game itself -- a self-referential nod that lets the player know that Blizzard understands that "torture is a complex issue."

Bartle's full response can be found on his blog, and it responds to as many of the comments made across blogs as possible while simultaneously clarifying his own position.

Reader Comments (Page 1 of 3)

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 59, for Wednesday, July 1st, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Hands on with Cities XL
Earthrise wallpapers
Runes of Magic: The Weeping Coast
Aion Beta: Asmodian Ascension Quest
Aion Beta: Asmodae
Aion Beta: Crafting your Asmodian
Runes of Magic: The Elven Prophecy
GamerDNA: A brief look at free to play games