Skip to Content

Joystiq

The slow demise of virtual tax havens

Filed under: Economy, MMO industry, Opinion, Virtual worlds

Is taxation of commerce in the virtual space inevitable? We've been hearing more and more about this coming out of China, South Korea, and Sweden, but a recent piece on BBC News -- "Slapping a tax on playtime" -- hits a bit closer to home for many of us. Flora Graham, a technology reporter for BBC News, spoke with Professor Edward Castronova of Indiana University, well-known for his research and commentary on virtual economies over the years, and game researcher Dr. Richard Bartle about the impact of taxation on games and virtual worlds.

Castronova points out the idea of taxation of virtual goods exchanged for virtual money, saying, "... it's an extraordinarily dangerous development... It's as if every time I played soccer in my backyard and scored a goal, I would have to pay the government three euros. It takes away from the game's contribution to human happiness."


Bartle's views expressed in the BBC piece are similar to Castronova's sentiments. "If you were taxed every time you bought a property in Monopoly, you'd be annoyed. The same goes for people in World of Warcraft," Bartle says.

BBC also caught up with Professor Theodore Seto, who said "It's easier to tax virtual transactions than it is to tax real-world transactions... The neat thing about it is, all transactions can be recorded. In the real world, we don't have that." He goes on to make a distinction between games where currency is ancillary to game play, and virtual worlds, saying, "By contrast, Second Life actively markets itself as a venue for making real money."

So what is the solution to keeping the tax man out of MMOs and virtual worlds? Castronova feels a (radical) change in how games are designed would reduce the incentive to acquire in-game wealth, or pay for it with real world money. Bartle, however, expresses the view that players who are caught buying their way ahead in the game with real world money could be hit with real world fines. See the full piece, "Slapping a tax on playtime" at BBC News for more on the state of taxation in the virtual realm.

Reader Comments (Page 1 of 1)

Massively Features




Weekly Columns


Events Calendar

Name Date
Earthrise Launch Q2 2010
APB Launch Q2 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 87, for Wednesday, February 3rd, 2010.



Archive | RSS | iTunes | Zune

Our Writers

Elizabeth Harper

Editor-in-Chief

RSS Feed

Shawn Schuster

Managing Editor

RSS Feed

Dan O'Halloran

Features Editor

RSS Feed

View more Writers

Featured Galleries

One Shots
Champions Online: Revelation
LotRO Volume 3, Book 1 gallery
Star Trek Online Collector's Edition unboxing
Dungeon Fighter Online
Dungeons and Dragons Online Update 3
Runes of Magic: Demon Stronghold
Star Trek Online Character Creation
CES 2010: Lego Universe screenshots