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True Games Interactive interview discusses Mytheon MMO

Filed under: Fantasy, Business models, Interviews, Lore, MMO industry, New titles, Free-to-play


The fantasy genre reigns supreme in the MMO industry, but even die-hard fantasy enthusiasts have to admit though... there's a lot of it out there in the MMO space. A new twist on fantasy, in the form of myth, could be a breath of fresh air for gamers looking for a different type of setting. At least, Petroglyph and True Games Interactive are banking on this with Mytheon, their in-development MMO title. Rather than conjuring up a brand new setting, Mytheon looks back to real world mythology and crafts a game around it. The game's introduction makes reference to the Greek Pantheon and Norse mythology, highlighting the core struggle in the game: the time of the Gods is ending, as decreed by the Fates, and it's time for humankind to live on its own terms.

Mytheon will be be a game that will have solo, group, and PvP gameplay modes, with elements of 'real-time combat and extensive customization features', according to John Callaham at Massively's sister site, Big Download. The game will center around Power Stones which fuel or unlock powers and abilities in Mytheon; the title's three character classes will be attuned with certain types of Power Stones, allowing for abilities such as summoning and healing. Callaham recently had a chance to interview the Director of Product Development at True Games Interactive, Peter Cesario, about what we can expect from Mytheon. Cesario discusses the decision to go with the micro-transaction business model, and how combining the elements of action, strategy, and roleplaying in Mytheon creates "a whole new genre unto itself."

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