Warhammer patches patch 1.1a
Filed under: Fantasy, Patches, Warhammer Online
Patch 1.1a was released yesterday to Warhammer Online and we're already seeing fixes being put in place. Mythic has released updates to the patch to address the increase in travel costs, fix items, adjust quests, and the usual little tweaks to make things run as designed. But the most important fixes, in this writer's humble opinion, are for the oRvR system.The amount of influence for achieving offensive battlefield objectives has been changed while leaving the influence system the same for defense. The stated reason for this change is for balance - in order to encourage more players to use the system. In addition, high-level players will once again be turned into chickens if they enter lower-ranked RvR areas. Scenarios will also close when too few people are in them.



















Reader Comments (Page 1 of 1)
mikejl said on 1:45PM 12-12-2008
This is an exciting time in WAR. I recall the patch 1.x days in WoW new stuff like Black Rock, interface updates, etc. Making the game better .. same is going on with WAR.
I have been very happy with WAR.
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MightyIdle said on 3:21PM 12-12-2008
Aye, I'm quite pleased, as well. The game has been solid since launch and it's getting better and better with each patch.
The speed at which it is happening is pretty amazing. They really listen to their players as well as taking a proactive approach on their own. They're not afraid to step out and make changes in a rapid manner.
I'm sure we'll get the usual number of WoW fanboy naysayers, but that's to be expected. It's part of their WoW religion to proselytize to the MMO masses.
Merckx said on 3:34PM 12-12-2008
Is open ORVR fixed yet? Stability wise?
Hades said on 4:57PM 12-12-2008
They have got to do something about CC. "you are disabled, you are disabled, you are disabled, you are knocked down, you are disabled, etc".
If they tweaked CC, it sure isn't showing.
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