What does BioWare have planned for SWTOR?
Filed under: Sci-fi, Business models, Culture, Game mechanics, Interviews, MMO industry, New titles, Education, Star Wars: The Old Republic
In a recent interview with GameSpy, BioWare's co-founders (affectionately referred to as The Doctors) explain a bit more about the origins of the upcoming Star Wars: The Old Republic MMO and what went into its creation process so far.
This interview is full of useful info to any fan of BioWare or their Knights of the Old Republic games, yet one question grabbed our attention more than the others. Considering the fact that the game has been so heavily advertised as big on story, GameSpy asked about the decision to make the game 300 years after KotOR. "Setting the game three centuries after KotOR arose from sitting down and writing out a timeline of events that took place after the fall of Darth Malak, during and after the events of KotOR 2. We had always alluded to a great darkness in Deep Space which Revan had sought to confront after KotOR, and we decided that great darkness would be a massive Sith Empire in exile, biding its time and waiting to come back for vengeance against the Jedi and the Republic."
Check out the full interview for more on the strong player-driven storyline, combat and what MMO BioWare considered making before SWTOR came along.
This interview is full of useful info to any fan of BioWare or their Knights of the Old Republic games, yet one question grabbed our attention more than the others. Considering the fact that the game has been so heavily advertised as big on story, GameSpy asked about the decision to make the game 300 years after KotOR. "Setting the game three centuries after KotOR arose from sitting down and writing out a timeline of events that took place after the fall of Darth Malak, during and after the events of KotOR 2. We had always alluded to a great darkness in Deep Space which Revan had sought to confront after KotOR, and we decided that great darkness would be a massive Sith Empire in exile, biding its time and waiting to come back for vengeance against the Jedi and the Republic."
Check out the full interview for more on the strong player-driven storyline, combat and what MMO BioWare considered making before SWTOR came along.
| BioWare has finally unveiled Star Wars: The Old Republic, their new MMO! Massively's got you covered on all the details. Check out our comprehensive guide on everything we know so far about the game, or just peruse our screenshot/concept art galleries. Join us in the Galaxy far, far away! |
|



















Reader Comments (Page 1 of 1)
Hardy said on 1:32PM 12-16-2008
Sweet sweet bioware storylines....do delicious.
Why couldn't they have been around to right the Starwars movies!
Reply
JP said on 3:40PM 12-16-2008
I'm excited and all, but...
It's all about personal experience. I'm really questioning how the "MM" of this MMO comes into play. If each descision is crutial in a players story, how will we interact w/ one another and socialize?
Then again, making it a more single player driven game will make the microtransactions hurt less.
Reply