Pirates of the Burning Sea launches their avatar combat redesign
Filed under: Fantasy, Historical, Pirates of the Burning Sea, Game mechanics, Patches
Avatar combat was always the stepchild system in Pirates of the Burning Sea. Where ship combat was polished, intense, and very different from your standard MMO combat fare, avatar combat just seemed plain weak and added in at the last moment. In fact, it was one of the last things added to the game, as lead designer Kevin "Isildur" Maginn tells us in his developer blog.But as of today, with the new "Clash of Steel" patch, avatar combat has gotten a complete redesign. Thar' be a major update, mateys! Kevin has been working on the avatar combat system for months now under the radar, telling us at Massively about it with Flying Lab CEO Russel Williams at his side back during DragonCon.
"I liked the avatar combat system, we had a good base system, but things just seemed off," said Kevin Maginn about the new revisions. "I was playing Dynasty Warriors 6 a lot, and I think the new system reflects that. I wanted a system that allowed players to move through combat quickly and have fun with missions instead of killing one man, waiting, killing another, and waiting."
With today's patch we finally get to see the fruits of the development team's long labor. Even if you're not a subscriber to Pirates of the Burning Sea, you can still jump on a free trial and check out the new system along side plundering the sparkling seas of precious booty!

















Reader Comments (Page 1 of 1)
UltimateQ said on 6:02PM 12-30-2008
Totally not interested in this game unless its made free.
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Dread said on 9:18AM 12-31-2008
So now avatar combat will look/feel nicer in the same 7 or 8 cookie cutter 'missions' ??
Great game for about a month....I have a free 12 month sub and still don't play it....
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