The Digital Continuum: Sci-fi geeks need to experience Jumpgate Evolution
Filed under: Sci-fi, Jumpgate Evolution, New titles, Opinion, The Digital Continuum
Spring is right around the corner and with it comes warmer weather, rain showers, blossoming fauna and Jumpgate Evolution. As much as I'd love to think there are thousands of you out there that know all about the game, I get the feeling that in actuality the number is significantly lower. Granted, real-time action space shooter MMOs aren't exactly a mass market genre, so it's probably a fair shake overall.
But what's really worrying me is that even those who should be excited for Jumpgate Evolution are seemingly unaware of it's forthcoming release. This won't do, and so I present to you the essentials of why a sci-fi fan should give this game some serious consideration for their 2009 MMO budget.
Jumpgate Evolution isn't EVE Online
Both of these games are set in space and the players are ships, but the similarities end there. EVE Online is about selecting a target, clicking on "orbit" and making sure to use the right weapons at the right times while you watch your ship float about space like a mother pushing a baby carriage down a sidewalk. On the other hand, JGE is all about crisscrossing an asteroid field as fast as possible while trying to train your weapons on a pirate ship -- or enemy player.
(For those wondering: Yes, a cockpit view is most certainly in the game. Yes, this is a newbie mission, newbie craft and newbie player. Also, this player wasn't nearly as daring with the boosters as I was, hence the slow-and-steady maneuvering. Guess I'm just a bit more adventurous!)
EVE Online is battleships in space to JGE's F/A-18 Hornets in space. Both take a lot of tactical thinking, but ultimately JGE is the game where you can live out your Luke Skywalker or Starbuck fantasies as much as you'd like.
All machines created equal
Something that NetDevil has almost certainly learned with Auto Assault is that it's important to design a game engine and everything within it (ship models, effects, etc) from bottom up. As far as they're concerned, JGE needs to run on a huge array of computers. Low-end, high-end, rear-end -- doesn't matter, the game needs to run well on it and still have amazing vistas and ship designs.
Despite the low-end system focus, NetDevil has managed to make an astonishingly beautiful game. A large part of this success is owed to the space setting where things like water and foliage are replaced by volcanic planets that have shards of themselves floating off into space. But it also has plenty to do with the challenge of creating impressive object design using a minimalist approach. A lofty challenge for any developer, and probably the reason why things have been coming along at a slow-but-steady pace. Still, the results are truly something to behold.
Controls, controls, controls
Sitting down to play JGE for the very first time at PAX 08, I was immensely impressed with how right the game felt on a keyboard and mouse. My biggest worry going into that first play experience was that I'd want to use a joystick. And upon speaking with NetDevil producer Hermann Peterscheck afterwards, the thing that really stood out was just how important everything surrounding the controls of ships in JGE was to the team.
It's more than just how the button presses and mouse movements affect the ship's movements. Things like camera movement -- how "springy" it is -- or the way that the targeting cross-hair informs the player of what they're doing. So if you were happening to wonder if you would feel at home playing JGE with a keyboard and mouse, rest easy knowing that you will.
Coming soon to a space near you
There's more intricate things to discuss when it comes to JGE. Things like player-driven PvP and economies, which are subjects better left to another time and place. However, these are the talking points -- the core aspects of the game which are already in place. I'm not speaking of promises in the paragraphs above. I'm speaking of things that I've already seen and experienced in person, with the exception of seeing the game run on a low-end machine. Although I can say that what I did see was running smooth the entire time, even while I was careening through space guns blazing as I fired across the backside of a twisting and boosting enemy craft.
But what's really worrying me is that even those who should be excited for Jumpgate Evolution are seemingly unaware of it's forthcoming release. This won't do, and so I present to you the essentials of why a sci-fi fan should give this game some serious consideration for their 2009 MMO budget.
Jumpgate Evolution isn't EVE Online
Both of these games are set in space and the players are ships, but the similarities end there. EVE Online is about selecting a target, clicking on "orbit" and making sure to use the right weapons at the right times while you watch your ship float about space like a mother pushing a baby carriage down a sidewalk. On the other hand, JGE is all about crisscrossing an asteroid field as fast as possible while trying to train your weapons on a pirate ship -- or enemy player.
(For those wondering: Yes, a cockpit view is most certainly in the game. Yes, this is a newbie mission, newbie craft and newbie player. Also, this player wasn't nearly as daring with the boosters as I was, hence the slow-and-steady maneuvering. Guess I'm just a bit more adventurous!)
EVE Online is battleships in space to JGE's F/A-18 Hornets in space. Both take a lot of tactical thinking, but ultimately JGE is the game where you can live out your Luke Skywalker or Starbuck fantasies as much as you'd like.
All machines created equal
Something that NetDevil has almost certainly learned with Auto Assault is that it's important to design a game engine and everything within it (ship models, effects, etc) from bottom up. As far as they're concerned, JGE needs to run on a huge array of computers. Low-end, high-end, rear-end -- doesn't matter, the game needs to run well on it and still have amazing vistas and ship designs.
Despite the low-end system focus, NetDevil has managed to make an astonishingly beautiful game. A large part of this success is owed to the space setting where things like water and foliage are replaced by volcanic planets that have shards of themselves floating off into space. But it also has plenty to do with the challenge of creating impressive object design using a minimalist approach. A lofty challenge for any developer, and probably the reason why things have been coming along at a slow-but-steady pace. Still, the results are truly something to behold.
Controls, controls, controls
Sitting down to play JGE for the very first time at PAX 08, I was immensely impressed with how right the game felt on a keyboard and mouse. My biggest worry going into that first play experience was that I'd want to use a joystick. And upon speaking with NetDevil producer Hermann Peterscheck afterwards, the thing that really stood out was just how important everything surrounding the controls of ships in JGE was to the team.
It's more than just how the button presses and mouse movements affect the ship's movements. Things like camera movement -- how "springy" it is -- or the way that the targeting cross-hair informs the player of what they're doing. So if you were happening to wonder if you would feel at home playing JGE with a keyboard and mouse, rest easy knowing that you will.
Coming soon to a space near you
There's more intricate things to discuss when it comes to JGE. Things like player-driven PvP and economies, which are subjects better left to another time and place. However, these are the talking points -- the core aspects of the game which are already in place. I'm not speaking of promises in the paragraphs above. I'm speaking of things that I've already seen and experienced in person, with the exception of seeing the game run on a low-end machine. Although I can say that what I did see was running smooth the entire time, even while I was careening through space guns blazing as I fired across the backside of a twisting and boosting enemy craft.




















Reader Comments (Page 1 of 1)
Takk said on 10:11AM 1-03-2009
I'm really hoping to get into this beta. If I don't I'll likely buy it anyway for a respite from orcs and elves. The combat looks fun and the PvP should also be fun and interesting with more than 2 factions. I've already decided I'd rather play this than Champions or Aion.
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Jack said on 11:03AM 1-03-2009
What I looking for is a scifi game where I AM NOT just a ship.
1. I want be able to land my ship on the many planets and go out and have a normal food mission!
2. I want inside cockpit view!
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Kasuro said on 11:47AM 1-03-2009
GAAAAAH I CAN'T WAIT FOR THIS GAME!
It seemed to me that the sci-fi space shooter was all but dead after Freespace 1 and 2's heyday.
Gorgeous graphics, gameplay that looks amazing, a half-decent story, and - the best part - I get to zip around and blow other people up without having to worry about arcane mathematics involving turret tracking speeds and trajectories. Yosh!
Now if someone will make a Battletech MMO focused on action, but with an RPG element, sort of like JGE, I'll be in heaven =3
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InfamousBrad said on 3:29PM 1-03-2009
So what you're saying is that it's not EVE Online -- it's EVE Online with a FPS interface and 1/100th the population, by a company whose last MMO was a totally abysmal piece of garbage? And this has you excited? You're willing to give up a game that's been polished for years and that keeps expanding just to get rid of tab-targeting and the "follow" command?
Different strokes for different folks, I guess; I'm already sick of hearing about a game this entirely pointless, and it hasn't even shipped yet. But if you want to play it, play it, for however long it lasts; it's a free country.
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praev said on 5:31PM 1-03-2009
Actually the original Jumpgate was released three years before EVE-Online.
This would be its sequel. So you know it does have a point.
Not everyone likes playing a pretty space screensaver with excel.
zenojin said on 12:47PM 1-07-2009
InfamousBrad you are missing out, this game is nothing like any mmo you have ever played, except for Jumpgate Clasic of course which I recomend everyone try because there is a free trial. The Dancer Engine brings more strategy with it that Eve could never compete with imo.
Point & click mmo combat has seen it's day and twitch skill based combat is the future.
JGE can add cool things that Eve has like corp war decs and stuff but Eve will never be able to add the Dancer Engine. So stop letting the mmo's play you and start actualy playing. Go to Jumpgate Wikia for more info @ http://jumpgateevo.wikia.com/wiki/Jumpgate_Evolution_Wiki
Takk said on 7:01PM 1-03-2009
I wonder if there's a pivot table add on for Eve.
Eve is beautiful, but mind-numbingly dull in combat and feels so empty unless you come into it with a pre-existing group of friends. I'm hoping JGE will be more social and faster-paced. I may even pay the original Jumpgate to get my feet wet.
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Dread said on 12:39AM 1-04-2009
Dearth of Space Combat MMO's??
Jumpgate (Classic) has been going since 2001, Vendetta Online has been going for almost as long as well. There's a new one based out of Brazil that I was in the Open Beta of a few months back that was pretty damned good but I stopped playing mainly because the server was in Brazil and the lag back here to OZ was craptastic. The day they get a server in the US I am back playing again......but I have forgotten the name of it...was pretty damned good too.
SO yes I am hanging out for JGE. Its the game all of us Wing Commander, Tie Fighter vs X-Wing, Starlancer (not that abortion Freelancer) and Freespace fans have been waiting for! A REAL space combat MMO rather than a click and dice roll yawnfest.
I am there with bells on....nothing else....just bells ;)
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savedr said on 11:29AM 1-06-2009
YOU ARE AWESOME, SIR. Thank you so much for being a man after my own heart.
I LOVE Freespace and Freespace 2. I just bought X2 from Steam, and I'm super excited. I've been DREAMING about an MMO with realtime space-combat-sim combat for so long, and it looks like this will be the newest and brightest, definitely worth getting into. :D
Also, the game you're talking about is called Taikodom (www.taikodom.com), and I just got into it. I'm not seeing much lag at all!! COME BACK, they've opened it up! I'm Coriander there.
DFG said on 10:11PM 1-03-2009
Thank you for this! I didn't know what Jumpgate was about exactly, and I was too lazy to look it up... This was perfect timing.
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Leto said on 5:09AM 1-04-2009
First time hearing about this game, it looks great. I'm very excited about this one because it seems to be fast-paced whereas in Eve Online everything seems slow-paced and lonely. So for 2009 I have this and Starcraft 2 to look forward to.
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Graill said on 6:39AM 1-04-2009
I really got a chuckle off the "eve is polished" comment from the eve faithful, then followed by the in your face play what you want pout comment in that same blog. A simply stunning response to this thread by the eve media.
I do like sci-fi, but nothing currently out is worth the spit used to make it. EVE has it's rabid Emo following and StarWars is limping along. (it will probably die when the old republic is released). Neither of these has any appeal because of bonehead decisions by devs, and one is rife with dev corruption, player corruption, etc. This does not make for fun gaming.
I compare eve to asherons call, those with time invested are afraid to leave that time sink, and like any nursing home game they are used to it and comfortable and think its great and for folks with low standards i guess thats ok. StarWars, well, the devs and suits screwed the pooch on that one and the community let them know just how badly very fast.
Anything that comes along has to be better than these two poor examples. May they wallow in their little niches for all eternity.
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Purkit said on 9:00AM 1-04-2009
I'm sure this game has its audience, but its not me and I'm a huge sci-fi fan/geek. Its universe seems secondary, its just a setting to go blow thing up in.
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Temploiter said on 11:09AM 1-04-2009
Every article I've ever seen on this game glosses over the player economy and how PvP will work. Hell, I haven't seen a good write-up yet on how chracter progression works.
I'll pass on this for 100% sure until I get some solid info on the game. The fact that it's in space isn't enough for me.
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Brendan Drain said on 10:40AM 1-05-2009
One of the big problems with those promises is that they're unfounded so far. For example, a player-driven economy isn't a feature you can just implement. It requires a high concentration of players to keep the markets efficient and effective. If they go for a sharded server design as I'm sure they will, the results will be less than optimal. I'm not going to predict catastrophe on that front but will observe the game's launch with interest.
Excelsior said on 9:35AM 1-06-2009
Yay praev!!!
That was COMPLETELY uncalled for InfamousBrad. Glad we will not be seeing you around.
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flearider said on 1:15PM 1-07-2009
well i'm lucky enough to have played both jg and eve and if what i'm thinking is right then i will be a happy bunny.
the problem with the old jg was there was'nt a lot to it ..so it did get stale now the only thing really wrong with eve is pvp is point and click.
a mix of the 2 you have the ultimate space mmo...
but lets really hope the servers will be able to handle 4-600 man ship battles because you know it's going to happen
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Aeon said on 4:01PM 1-07-2009
Kyle speaks like a community member... that was almost bullet for bullet JGE Wiki Editor talking points for clearing up common questions & misconceptions.
Bravo, great write up.
http://jumpgateevo.wikia.com/
You'll find much more information here folks.
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