EVE Online sets new record with over 45,000 players logged in
Filed under: Sci-fi, EVE Online, MMO industry, News items

The new year has already brought with it a new milestone for EVE Online, which has now broken all previous records for players active at a given time in its setting of New Eden -- over 45,000. This is a substantial achievement for a game where the setting is one single server, representing a vast galaxy of over 5000 solar systems to explore or control.
CCP Manifest writes: "What a great way to start out 2009 -- a new PCU (Peak Concurrent User) record of 45,186! While we've made tremendous serverside changes in the EVE Online infrastructure with the EVE64 and StacklessIO initiatives, it is truly a testament to our loyal fans that 5 years into EVE's existence we are still breaking records and more people are flying in New Eden than ever before. We know we'll be trying to find leftover champagne from New Year's EVE to celebrate. When we do, we'll toast to you!"



















Reader Comments (Page 1 of 1)
ArrA said on 9:31AM 1-05-2009
And 20,000 of them were 2nd accounts......
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UltimateQ said on 1:19AM 1-06-2009
I don't believe that. I signed up for a new account myself, after all the starbase exploit news.
James Egan said on 10:29AM 1-06-2009
Falcon alts
Abriael said on 10:52AM 1-05-2009
It's quite impressive, given how niche the game is. Though CCP really needs to workk on better servers to accomodate their most traffic-heavy systems. In the last few days Jita has been literally unplayable, with peaks of 3-4 minutes of waiting time just to dock out of a station...
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rgoff31 said on 1:02PM 1-05-2009
Don't forget the afk/semi-afk people too. I just came back to the game, but I'm still not sure why. I love the idea of the game, but I just can't bring myself to play it.
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W. Graves said on 6:32PM 1-05-2009
yay! 45k players!
And complaining about lag in jita is like complaining about water in the ocean, stay out if you dont like it, there are plenty of other trade hubs.
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Abriael said on 6:41PM 1-05-2009
Sorry, but major trading hubs are like cities in other MMORPGs, I'm pretty sure that if people would take 4 minutes to enter or exit an inn in Altdorf in Warhammer Online (or any other equivalent place in any other game) there'd be a riot.
I don't see why massive (and i mean it) lag can be discounted just because you can decide not to go there.
Eve is in many ways a lovely game, and the increase in it's popularity demonstrates it, but flaws are flaws, and this one is pretty evident and should be adressed.
Sered Woollahra said on 2:10AM 1-06-2009
Sorry to be nitpicking, but EVE is not run on a single server; it's being run as a single shard environment, that consists of many hundreds of servers - which is still a remarkable feat!
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James Egan said on 10:26AM 1-06-2009
Hi Sered -- I was just referring to 'single server' in terms of the game's setting, rather than the number of servers powering New Eden.
I'm not sure if you've read this yet, but Brendan Drain (one of our columnists) wrote a piece on EVE's server model which was very well-received:
http://www.massively.com/2008/09/28/eve-evolved-eve-onlines-server-model/
Sered Woollahra said on 1:10PM 1-06-2009
Hey James,
Thanks for the link, good article!
Cheers,
Sered
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