Why you should be playing Tabula Rasa: It's free!
Filed under: Sci-fi, Culture, Game mechanics, MMO industry, Opinion, Tabula Rasa, Education, Why You Should Be Playing
If you're still postponing the dive into NCsoft's Tabula Rasa, because of that whole shut-down thing, I wanted to just let you know that you may be missing out on a historical opportunity here. How often is it that you get to play a game through its last remaining weeks, and actually witness the end first-hand?
Right now the game itself is even free to download. I'll explain more on this later, but if you're feeling extra generous, or you're big into souvenirs from dead MMOs, you can pick it up on Amazon or most brick-and-mortar shops for $5 US. If you want to spend the extra cash for a Collector's Edition, to get some dogtags, an AFS Challenge coin, a "Making of Tabula Rasa" DVD and more, you can do that for $15-$30 usually. Or perhaps, you'll be lucky enough to find a dumpster full of boxes behind an EB Games somewhere.
So I'm going to approach this article with a bit of caution and plenty of forewarning. I understand that there are many people out there who see the closing of the game as something negative and supporting NCsoft by setting foot in their game would be worse than a stab in the eye. This is completely warranted, yet this article is for those who are curious about the game itself. What was all the buzz about? Why did it fail in the minds of the players, and the publisher? What should we take away from the life and death of Tabula Rasa?
To start, you'll need three things: the game client, a PlayNC master account and a PlayNC support account. It's a bit of a confusing process at first, but here's a basic run-down:
Beyond that, you'll need to create a character (or 10) and start blasting some Bane. You'll find the training camp tutorial fairly comprehensive, as it teaches you the basics of the game. This is an important part to take mental notes, because with the state of local chat now, you don't want to be asking questions. Trust me. Also, be aware that the controls differ quite a bit from your typical MMO, so it might take some getting used to.
Now that all of that is out of the way, let me explain that I'm not here to teach you how to play the game; I'm here to let you know why you should spend your precious time and bandwidth on a game and characters that will all be gone in six weeks. That's a tough sell, so bear with me.
Art Style
Tabula Rasa is a gorgeous game, there's no doubt about that. The character models, lighting and effects are some of the best around. Get some close-ups on your character's face. Throw out some lightning bolts from your Logos skills. You'll see what I mean. The game might be dying soon, but it's the screenshots, videos and other visuals that will live the longest. Grab shots of your first "wow!" moments as you're exploring the alien landscapes. It will be great to look back on those in a few years when you're reminiscing with your friends about how MMOs were back in your day.
Cloning System
When you start earning some clone points, try out the cloning system. Clone your main and see how great it is to start a brand new character with a new look, gender and skill point allocation, but without repeating those first levels you've already played. It's a great system for those suffering from altitis, and I really hope a tweaked or slightly improved version shows up later in other games.
Player-run events
Check out PlanetTR for their list of on-going events in the game. Even after the announcement of the game's closure, PTR has been great about keeping up the Friday Night Fights, Server Wars and more. The regular community may be small, but they're very dedicated. I would highly advise attending at least one of these remaining in-game events to see how passionate some of these players are about their favorite game.
Control Points
Before there were Public Quests in Warhammer Online, there were Control Points in Tabula Rasa. The reward system might not be as great, but the fact that you can either take a city back from the Bane, or help defend it from an attack at any time, is just plain fun. No joining a group, no coordinating and entering an instance; you just run to the city and attack or defend. Anyone can help out, and the more the merrier.
Logos
This is another huge game mechanic that Richard Garriott designed in the game (besides cloning) that has proven both good and bad for players. Basically, you need to run around and discover (and capture) these Logos shrines. You combine the knowledge of each Logos to create certain spells. For instance, the "Area" and the "Damage" Logos are both needed for an Area of Effect damage spell. It's challenging and adds a bit of variety and depth to the usual training for skills.
In addition to all of this, I'll just mention it again: the game is free! You can't go wrong with free, even if you tried the game before and hated it. With all the new content that has been added, and will be added this month, it's worth it just to check that out. The people who worked so hard on this content deserve that much, at least.
You can count on more coverage from me and the rest of us at Massively throughout the remainder of Tabula Rasa's lifespan. Until that final server shuts down, we'll be there.
Right now the game itself is even free to download. I'll explain more on this later, but if you're feeling extra generous, or you're big into souvenirs from dead MMOs, you can pick it up on Amazon or most brick-and-mortar shops for $5 US. If you want to spend the extra cash for a Collector's Edition, to get some dogtags, an AFS Challenge coin, a "Making of Tabula Rasa" DVD and more, you can do that for $15-$30 usually. Or perhaps, you'll be lucky enough to find a dumpster full of boxes behind an EB Games somewhere.
So I'm going to approach this article with a bit of caution and plenty of forewarning. I understand that there are many people out there who see the closing of the game as something negative and supporting NCsoft by setting foot in their game would be worse than a stab in the eye. This is completely warranted, yet this article is for those who are curious about the game itself. What was all the buzz about? Why did it fail in the minds of the players, and the publisher? What should we take away from the life and death of Tabula Rasa?
To start, you'll need three things: the game client, a PlayNC master account and a PlayNC support account. It's a bit of a confusing process at first, but here's a basic run-down:
- If you're a former player, you've got it easy. Simply log into your PlayNC master account, visit Account Management and reactivate your account from there.
- If you're a new player, you'll need a few extra steps. First, create your master account at PlayNC.com.
- Next, create a Support Account.
- Fill out a support ticket for Product: Tabula Rasa
- In the title and body of the ticket, make it clear that you want a serial code for Tabula Rasa. I shouldn't have to explain that part, but... yeah.
- Within a few hours, you should receive a response simply stating that they've received your ticket and are redirecting to the correct department. They say you may need to wait up to 7 business days for your serial code, but most people get theirs in a day or so. Keep in mind that they're bogged down with requests, so have patience.
- When you receive the response, it will contain the serial code and helpful links for creating a game account.
- While you're awaiting response from NCsoft, this would be the perfect time to start downloading the client, because it will take a while. You won't be able to actually start patching until you have an activated account, but there's no harm in being ready when that acceptance email comes through. The patching process will take a bit of time.
Beyond that, you'll need to create a character (or 10) and start blasting some Bane. You'll find the training camp tutorial fairly comprehensive, as it teaches you the basics of the game. This is an important part to take mental notes, because with the state of local chat now, you don't want to be asking questions. Trust me. Also, be aware that the controls differ quite a bit from your typical MMO, so it might take some getting used to.
Now that all of that is out of the way, let me explain that I'm not here to teach you how to play the game; I'm here to let you know why you should spend your precious time and bandwidth on a game and characters that will all be gone in six weeks. That's a tough sell, so bear with me.
Art StyleTabula Rasa is a gorgeous game, there's no doubt about that. The character models, lighting and effects are some of the best around. Get some close-ups on your character's face. Throw out some lightning bolts from your Logos skills. You'll see what I mean. The game might be dying soon, but it's the screenshots, videos and other visuals that will live the longest. Grab shots of your first "wow!" moments as you're exploring the alien landscapes. It will be great to look back on those in a few years when you're reminiscing with your friends about how MMOs were back in your day.
Cloning System
When you start earning some clone points, try out the cloning system. Clone your main and see how great it is to start a brand new character with a new look, gender and skill point allocation, but without repeating those first levels you've already played. It's a great system for those suffering from altitis, and I really hope a tweaked or slightly improved version shows up later in other games.
Player-run events
Check out PlanetTR for their list of on-going events in the game. Even after the announcement of the game's closure, PTR has been great about keeping up the Friday Night Fights, Server Wars and more. The regular community may be small, but they're very dedicated. I would highly advise attending at least one of these remaining in-game events to see how passionate some of these players are about their favorite game.
Control Points
Before there were Public Quests in Warhammer Online, there were Control Points in Tabula Rasa. The reward system might not be as great, but the fact that you can either take a city back from the Bane, or help defend it from an attack at any time, is just plain fun. No joining a group, no coordinating and entering an instance; you just run to the city and attack or defend. Anyone can help out, and the more the merrier.
LogosThis is another huge game mechanic that Richard Garriott designed in the game (besides cloning) that has proven both good and bad for players. Basically, you need to run around and discover (and capture) these Logos shrines. You combine the knowledge of each Logos to create certain spells. For instance, the "Area" and the "Damage" Logos are both needed for an Area of Effect damage spell. It's challenging and adds a bit of variety and depth to the usual training for skills.
In addition to all of this, I'll just mention it again: the game is free! You can't go wrong with free, even if you tried the game before and hated it. With all the new content that has been added, and will be added this month, it's worth it just to check that out. The people who worked so hard on this content deserve that much, at least.
You can count on more coverage from me and the rest of us at Massively throughout the remainder of Tabula Rasa's lifespan. Until that final server shuts down, we'll be there.


















Reader Comments (Page 1 of 1)
JoeK said on 6:41PM 1-08-2009
/cheers to Shawn on a great write-up! :)
This is indeed the best time to give it a try. Not only has this game experienced a year of growth in features, content, and fixes in the past year (making it a much better game than those who tried it for free during beta experienced); but free subscription + free download means the only thing you can lose is your time... but c'mon, you can spare some of that, your other MMO(s) aren't closing in less than two months.
Reply
Ghoti said on 7:10PM 1-08-2009
I would also say that even if you tried TR in the past (beta or post-launch) you owe it to yourself to come back and try it while it's free. Come see how much the game improved before NCSoft gave it the axe. (Hint: Quite a lot.)
Reply
rhys said on 7:19PM 1-08-2009
Local chat isn't too bad. Most people seem pretty helpful. I try to be.
Reply
Eric said on 9:59PM 1-08-2009
I joined up as soon as this thing went free. I usually don't play MMO's (put a month into WoW and that was it) and I ended up dropping 24 hours into this in one weekend. Since then I've been really enjoying it. And really, I won't be too sad to see it go, because in a month or two I'll probably have put all the time into that I responsibly should!
Reply
Jin said on 12:14AM 1-09-2009
I won't play for the sole reason that it will shut down so soon. MMOs generally have a long learning curve. Further, if I actually liked TR, I'd probably be mad they're closing down.
Still, if you're looking to kill time while waiting for the next thing then sure, it's a nice suggestion.
Reply
Evi said on 9:27AM 1-09-2009
Same here! I played in beta. Sure, I'm intrigued to know how much the game has improved since then. But I don't really feel like torturing myself by getting back into a game that's shutting down forever NEXT MONTH.
Hardy said on 12:38AM 1-09-2009
Don't worry people, any smart MMO company (Acclaim, Aria or others) would be stupid not to buy the rights to the game.
Crappy start, but now it's pretty damn good and would be a wicked F2P game because it still does have some original stuff in it like it's fight system and cloning.
Also, it always was a pretty game.
Reply
Anders said on 5:49AM 1-09-2009
I recommend everyone to try out TR. It has great looks, great story, great environments.
I'm very sad and angry since NCSoft has decided to close it down. In my opinion it's the best MMO I've ever played. Now I can just hope for a miracle that will let NCSoft change their mind.
Reply
Tom said on 8:02AM 1-09-2009
I tried it once long ago -- it was OK. I will not revisit this game until I know it has a future.
If I were to try it again and hate it, I'd be annoyed that I had (once again) wasted my time with it.
If I were to try it and really like it, I'd be annoyed that the game is shutting down.
Sadly, this is a lose-lose situation, in my opinion. No, thanks.
Reply
nevin said on 9:00AM 1-09-2009
Global chat (on the EU server) at least is somewhat pre-occupied with the impending close but most questions get answered and even those questions that always get asked (every game has them), they're answered. I've found global chat to be very helpful.
People worried about wasting their time should remember that this is one of those games that you can get a lot of fun out of just spending 30 minutes defending or attacking a Control Point. It's a great game to just dip into and the learning curve is not steep like it is in some games.
After a crap start, it only needed some time (maybe a little more time) and it will all come together. As I've mentioned before in other posts, it's not a wow killer but it certainly holds its niche and imho holds it well. Will be a shame to see it go.
Reply
Brian! said on 1:35PM 1-09-2009
If they had dropped that would allow me to level super fast, like max out in a couple days, THEN I would try it out. Otherwise, it just sucks to treadmill to non-completion.
Reply
UltimateQ said on 4:35PM 1-09-2009
You can do that on the public test server.