GamerDNA and Massively offer up Death Knight data goodness
Filed under: World of Warcraft, Fantasy, Culture, Expansions, MMO industry, Massively meta, Academic

By Sanya Weathers for GamerDNA
Back in October, we ran a couple of articles that gave you a snapshot of the kind of person who played the various classes in World of Warcraft. Now that the Death Knight class has been out for nearly three whole months, we figure the flavor of the month kids have had their turn at bat, and the real fans of the new class are settled in.
The sample for today's column is a little more than 500 people, all of whom were active WOW players before the launch, and now continue to actively play their Death Knight. "Actively" as measured by playing sessions – just having one of the new class in the character list isn't enough to count here. Read on to see how the Arthas' legions stack up!
First, a fun fact: 47% of all Death Knights being played as the primary character are level 80. 77% are 70+. Levels below that are just a tiny number of people at each level, with one odd data point – 7% of primary death knights are at level 64 exactly. Without being a death knight myself, I can't venture a guess as to any possible causes. I look forward to the comment threads.

Humans and blood elves, what a surprise. In raw numbers, those are the two most popular races for WoW as a whole, so the fact that they are the two most popular races for the Death Knight isn't a surprise. Even when people are trying to play something as tough and powerful and cool as a DEATH KNIGHT, they still want to be pretty.
Admittedly, people seem to care less about being pretty death knights as opposed to other classes – human characters are 38% of the total in the game, and as you can see, DKs are only 24% of the total.
I am told that humans are a popular choice in part because there's less faction grinding required for the widest possible access to in game goodies. This makes sense, given that the class started life as an alt for most people. And it would explain why the proportion of human characters of the new class is bigger than any other class. One problem with that theory - there is no equivalent faction explanation for Horde that I'm aware of, and the blood elf proportion is even bigger than the human wedge of the pie.
So, I'm going back to the pretty theory. I said back in October that even though everyone tries the freak races, they tend to gravitate to human before long... and blood elves are as human as the Horde gets in terms of appearance. This has nothing to do with gender – male players are less concerned than female players about being pretty, in that there are almost no female players with orc characters and only a handful more playing dwarves. But men still want to look good.













Reader Comments (Page 1 of 1)
Chen said on 11:44AM 1-14-2009
I picked Belf because of the racial trait... tank that can disrupt casting, it's pretty much a given choice. Horde Rules!
Reply
Tenchan said on 1:41PM 1-14-2009
The DK plays very close to a Warrior (with dots). The one class that was lamented the most for not being playable among Belf players is the Warrior.
Reply
JustSomeGuy said on 2:54PM 1-14-2009
Race: the reason isn't "prettiness", it's racial abilities. Human's get diplomacy and Every Man for Himself. Blood Elves get free runic power and a free mute spell.
Undead and Tauren get, respectively, an escape or a stun. Nice options in PvP, but realistically not as great as the BE options (and in PvP, you will probably be using the PvP Trinket for the resiliance, making the escape ability redundant).
Reply
Mecandes said on 5:08PM 1-14-2009
I think the "pretty" explanation is probably right on the Horde side -- but on Alliance side, I think the explanation is pretty obvious: Arthas, the model for the class, is human.
Reply
Akuma said on 6:15PM 1-14-2009
I'm female, and I play a male Tauren DK. Ugly? Hell no. (He's rather cute >.>)
Awesome? You bet your ass :D
How do I differ? Who knows :p I don't think I stand out really :(
Reply