MMOs defy classification in Australia
Filed under: MMO industry, News items, Legal

"Every film ... and computer game ... has to be classified before it can be made legally available to the public." - Australian Classification Board |
One of the hitches in game-ratings in Australia is that there are no "R18+" or "X18+" ratings for games as there are for films. Games that would fall into these categories are refused classification. Because of this, no video games can be traded or sold in Australia that have content that is not appropriate for a 15-year-old. Without a formal classification (and compliant labeling) for a game, it is a criminal offense under Australian State and Territory laws for it to be sold, hired or demonstrated.
The problem here is that comparatively few MMOG titles sold on Australia's retail shelves ever carry a rating and labeling as the Classification Act requires. Could publishers, distributors and retailers of these unrated MMOGs suddenly wake up to find themselves in a legal hole hundreds of thousands of sales deep?
After seeing so many MMOG titles on Australian retail shelves that lacked any classification or compliant labeling, we spoke to the Australian Federal Attorney-General's office, which is responsible for Classification policy. Frankly we were curious about the basis for these titles making it to the shelves.
"In Australia, the Classification Board will classify a computer game with online content if it receives a valid application," a spokeswoman for the Federal Attorney-General's Department told us, "It can and does provide consumer advice that 'gaming experience may change online'."
The onus to actually apply for classification is on the publisher, importer or distributor. While it appears that they are scrupulous about application for video games in almost every category, MMOGs are notoriously absent. When we first noticed the discrepancy, we wondered if the Classification Act contained some manner of exemption for MMOGs.
"Online games are computer games within the meaning of the ... Act" |
We were assured that this was not the case. She told us, "Online games are computer games within the meaning of the Classification (Publications, Films and Computer Games) Act 1995. Under the cooperative arrangements for the National Classification Scheme, State and Territory legislation contains the requirements that games be classified as well as setting out the effects of classification, such as age restrictions."
The only two MMOG titles we've been able to locate that are presently on shelves in Australian stores and that are in compliance are Vanguard: Saga of Heroes (rated 'M' for "moderate fantasy violence"), and EVE Online (rated 'PG' for "mild violence, Gaming experience may change online").
One title that caused a particular stir when it was submitted for ratings classification in some countries -- Funcom's Age of Conan -- arrived on Australian retail shelves silently, without classification or compliant labeling.
So, what exactly happens when unclassified video games are sold in Australia?
"it is a criminal offence under those laws to sell unclassified computer games." |
"Where a sale is within the jurisdiction of the relevant State or Territory legislation," the AG spokeswoman informed us, "it is a criminal offence under those laws to sell unclassified computer games. Enforcement of those laws is a matter for the States and Territories."
So, technically, most of the MMOG sales in Australia have been potentially criminal acts.
Enforcement is dictated by the Classification (Publications, Films and Computer Games) (Enforcement) Act 1995.
"selling a single copy of an unclassified game attracts a penalty of AU$27,220.80 or two years" |
According to the Act, selling a single copy of an unclassified game attracts a penalty of AU$27,220.80 or two years.
Selling unclassified games in commercial quantities (50 or more) can have a much steeper schedule of penalties, and additional penalties apply to advertising unclassified material, or simply omitting the correct ratings labels on the merchandise.
Some of the unclassified items have ESRB labeling (the voluntary ratings system used in the USA), which may conceivably constitute yet another offense (if it might lead people to incorrectly believe that the game does have an equivalent Australian classification). We've fallen into that trap ourselves for years, seeing the ESRB sticker on a game-box, and not even thinking to look for compliant Australian labeling.
Even keeping unclassified games on the same premises "where classified computer games are sold or demonstrated" constitutes an offense according to the Enforcement Act.
Unclassified games are essentially a sort of legal minefield of sections, subsections and penalties whose navigation is best left to the experts. What remains to be seen is how they are applied.



















Reader Comments (Page 1 of 1)
Iokthemonkey said on 12:37PM 1-28-2009
Funny, for all this censorship and worry over game content, I've never met a shy or retiring Aussie and I can't imagine any of the ones I know getting upset about a videogame...
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UnSub said on 8:23PM 1-28-2009
Most people don't. It is extremely unfortunate that their is one person holding out on allowing an R18+ classification for video games and thus blocking the change.
We do have our nutbars and wrongly reported stories - Rule of Rose got attention thanks to AAP articles coming out of Italy - but generally people don't worry about such things.
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Terry said on 3:06AM 2-03-2009
What about mobile games?
An often forgotten fact is that mobile games, those tiny applications that are downloaded onto 3g phones, are not classified.
Also they are freely available to children, who often own mobiles these days, with no method of age verification either directly through there phone services like planet3 or online via services like Bigpond Games Shop (http://www.gamearena.com.au/shop/mobile/).
With all the hangups on R18+, and trying to protect children, you'd think a certain attourney general would be trying to fast track a more extensive classification system into place rather than road blocking it.
While there at it they could force the laws to be reviewd to cover all these "gaps" which currently allow children to purchase and play unclassified media with no checks in place.
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Terry said on 3:18AM 2-03-2009
For that matter, what about apples Iphone application service???
I think its about time the government pulls there finger out and puts some people on the job of updating our antiquated classifications laws.
Anyone feel like reporting apples 'app store' to the police to see if they will actually take action against them?
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Jesse said on 7:00PM 2-05-2009
and now because of this article the govt. picked up on this and now have banned MMOs from sale in australia..
nice job...
this is why people need to grow the fuck up with censorship, it shouldnt be up to someone else to decide what and what isnt okay for us to be exposed to
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Tateru Nino said on 8:28PM 2-05-2009
Actually, no, they have not, though some people who have read this and the article in the Sydney Morning Herald are reporting otherwise.
It has been about 8 days since we published this article (and we've been speaking to government bodies about the subject since early December). So far Australia has taken no action to reduce the availability of unrated MMOGs, to the best of our knowledge.
MMOGs remain on sale at retail. In fact, I went to the store and got some photos -- there are more unrated MMOGs stocked on store shelves today than there were the day we published the story.
Giles said on 5:41AM 2-10-2009
This is crazy. You can't rate a game because the content is partly created by the players who change from day to day. It's like trying to rate a street or a restaurant...
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Tateru Nino said on 7:45AM 2-10-2009
The ESRB routinely rate MMOGs. They rate the content that exists sans the actions of other players, and then add "Game experience may change online" to cover the rest.
The same is done in Australia - when someone actually submits an MMOG for classification.
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